blob: 438ce508c05362e8b53eff6dd45f626982bdcc7f [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific constant folding path
# The test passes because shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
#
# layout(set = 0, binding = 0) uniform buf0
# {
# float one;
# };
#
# void main()
# {
# _GLF_color = vec4(0);
#
# float f = clamp(one, 1.0, 1.0);
#
# if (f > one) // Always false.
# _GLF_color = vec4(0);
# else
# _GLF_color = vec4(f, 0, 0, 1);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 34
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %9
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %9 "_GLF_color"
OpName %13 "f"
OpName %14 "buf0"
OpMemberName %14 0 "one"
OpName %16 ""
OpDecorate %9 Location 0
OpMemberDecorate %14 0 Offset 0
OpDecorate %14 Block
OpDecorate %16 DescriptorSet 0
OpDecorate %16 Binding 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 4
%8 = OpTypePointer Output %7
%9 = OpVariable %8 Output
%10 = OpConstant %6 0
%11 = OpConstantComposite %7 %10 %10 %10 %10
%12 = OpTypePointer Function %6
%14 = OpTypeStruct %6
%15 = OpTypePointer Uniform %14
%16 = OpVariable %15 Uniform
%17 = OpTypeInt 32 1
%18 = OpConstant %17 0
%19 = OpTypePointer Uniform %6
%22 = OpConstant %6 1
%27 = OpTypeBool
%4 = OpFunction %2 None %3
%5 = OpLabel
%13 = OpVariable %12 Function
OpStore %9 %11
%20 = OpAccessChain %19 %16 %18
%21 = OpLoad %6 %20
%23 = OpExtInst %6 %1 FClamp %21 %22 %22
OpStore %13 %23
%24 = OpLoad %6 %13
%25 = OpAccessChain %19 %16 %18
%26 = OpLoad %6 %25
%28 = OpFOrdGreaterThan %27 %24 %26
OpSelectionMerge %30 None
OpBranchConditional %28 %29 %31
%29 = OpLabel
OpStore %9 %11
OpBranch %30
%31 = OpLabel
%32 = OpLoad %6 %13
%33 = OpCompositeConstruct %7 %32 %10 %10 %22
OpStore %9 %33
OpBranch %30
%30 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# one
BUFFER variant_one DATA_TYPE float DATA
1.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255