blob: fc13b4afe4cb2900647f9e629bd3e1bd76b14eff [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific constant folding path
# The test passes because shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
# precision highp int;
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# int i = 0, j = 1;
#
# while(i < clamp(j, 5, 9))
# {
# i++;
# j++;
# }
#
# if (i == 9 && j == 10)
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 45
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %39
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "i"
OpName %10 "j"
OpName %39 "_GLF_color"
OpDecorate %39 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpConstant %6 0
%11 = OpConstant %6 1
%19 = OpConstant %6 5
%20 = OpConstant %6 9
%22 = OpTypeBool
%31 = OpConstant %6 10
%36 = OpTypeFloat 32
%37 = OpTypeVector %36 4
%38 = OpTypePointer Output %37
%39 = OpVariable %38 Output
%40 = OpConstant %36 1
%41 = OpConstant %36 0
%42 = OpConstantComposite %37 %40 %41 %41 %40
%44 = OpConstantComposite %37 %41 %41 %41 %41
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%10 = OpVariable %7 Function
OpStore %8 %9
OpStore %10 %11
OpBranch %12
%12 = OpLabel
OpLoopMerge %14 %15 None
OpBranch %16
%16 = OpLabel
%17 = OpLoad %6 %8
%18 = OpLoad %6 %10
%21 = OpExtInst %6 %1 SClamp %18 %19 %20
%23 = OpSLessThan %22 %17 %21
OpBranchConditional %23 %13 %14
%13 = OpLabel
%24 = OpLoad %6 %8
%25 = OpIAdd %6 %24 %11
OpStore %8 %25
%26 = OpLoad %6 %10
%27 = OpIAdd %6 %26 %11
OpStore %10 %27
OpBranch %15
%15 = OpLabel
OpBranch %12
%14 = OpLabel
%28 = OpLoad %6 %8
%29 = OpIEqual %22 %28 %20
%30 = OpLoad %6 %10
%32 = OpIEqual %22 %30 %31
%33 = OpLogicalAnd %22 %29 %32
OpSelectionMerge %35 None
OpBranchConditional %33 %34 %43
%34 = OpLabel
OpStore %39 %42
OpBranch %35
%43 = OpLabel
OpStore %39 %44
OpBranch %35
%35 = OpLabel
OpReturn
OpFunctionEnd
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255