blob: 3cfa057cf8275e1f75ca4b75ef8aec8c7cf59c40 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific constant folding code path
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# precision highp int;
#
# layout(location = 0) out vec4 _GLF_color;
#
# layout(set = 0, binding = 0) uniform buf0
# {
# float quarter;
# };
#
# void main()
# {
# vec4 v = ceil(vec4(424.113, quarter, 1.3, 19.62));
#
# if (v == vec4(425.0, 1.0, 2.0, 20.0))
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 41
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %36
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %9 "v"
OpName %11 "buf0"
OpMemberName %11 0 "quarter"
OpName %13 ""
OpName %36 "_GLF_color"
OpMemberDecorate %11 0 Offset 0
OpDecorate %11 Block
OpDecorate %13 DescriptorSet 0
OpDecorate %13 Binding 0
OpDecorate %36 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 4
%8 = OpTypePointer Function %7
%10 = OpConstant %6 424.113007
%11 = OpTypeStruct %6
%12 = OpTypePointer Uniform %11
%13 = OpVariable %12 Uniform
%14 = OpTypeInt 32 1
%15 = OpConstant %14 0
%16 = OpTypePointer Uniform %6
%19 = OpConstant %6 1.29999995
%20 = OpConstant %6 19.6200008
%24 = OpConstant %6 425
%25 = OpConstant %6 1
%26 = OpConstant %6 2
%27 = OpConstant %6 20
%28 = OpConstantComposite %7 %24 %25 %26 %27
%29 = OpTypeBool
%30 = OpTypeVector %29 4
%35 = OpTypePointer Output %7
%36 = OpVariable %35 Output
%37 = OpConstant %6 0
%38 = OpConstantComposite %7 %25 %37 %37 %25
%40 = OpConstantComposite %7 %37 %37 %37 %37
%4 = OpFunction %2 None %3
%5 = OpLabel
%9 = OpVariable %8 Function
%17 = OpAccessChain %16 %13 %15
%18 = OpLoad %6 %17
%21 = OpCompositeConstruct %7 %10 %18 %19 %20
%22 = OpExtInst %7 %1 Ceil %21
OpStore %9 %22
%23 = OpLoad %7 %9
%31 = OpFOrdEqual %30 %23 %28
%32 = OpAll %29 %31
OpSelectionMerge %34 None
OpBranchConditional %32 %33 %39
%33 = OpLabel
OpStore %36 %38
OpBranch %34
%39 = OpLabel
OpStore %36 %40
OpBranch %34
%34 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# quarter
BUFFER variant_quarter DATA_TYPE float DATA
0.25
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_quarter AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255