blob: f531e89105101842349a7bcf35fc8411625fe36b [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific basic block code path
# The test passes because shader always writes red.
# Optimized using spirv-opt with the following arguments:
# '--vector-dce'
# '--combine-access-chains'
# '--eliminate-local-multi-store'
# '--scalar-replacement=100'
# '--simplify-instructions'
# '--eliminate-dead-branches'
# '--merge-return'
# '--combine-access-chains'
# '--simplify-instructions'
# '--eliminate-dead-branches'
# '--merge-blocks'
# spirv-opt commit hash: 9215c1b7df0029f27807e8c8d7ec80532ce90a87
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
# precision highp int;
#
# layout(set = 0, binding = 0) uniform buf0
# {
# int zero;
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# int func(int x)
# {
# if (x == 10) // Always false.
# discard;
#
# return x;
# }
#
# void main()
# {
# int a = 0;
# int b = zero;
#
# do
# {
# a = func(b);
# b++;
# }
# while(b < 4);
#
# if (a == 3)
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 59
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %52
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %10 "func(i1;"
OpName %9 "x"
OpName %22 "a"
OpName %24 "b"
OpName %25 "buf0"
OpMemberName %25 0 "zero"
OpName %27 ""
OpName %35 "param"
OpName %52 "_GLF_color"
OpMemberDecorate %25 0 Offset 0
OpDecorate %25 Block
OpDecorate %27 DescriptorSet 0
OpDecorate %27 Binding 0
OpDecorate %52 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%8 = OpTypeFunction %6 %7
%13 = OpConstant %6 10
%14 = OpTypeBool
%23 = OpConstant %6 0
%25 = OpTypeStruct %6
%26 = OpTypePointer Uniform %25
%27 = OpVariable %26 Uniform
%28 = OpTypePointer Uniform %6
%39 = OpConstant %6 1
%42 = OpConstant %6 4
%45 = OpConstant %6 3
%49 = OpTypeFloat 32
%50 = OpTypeVector %49 4
%51 = OpTypePointer Output %50
%52 = OpVariable %51 Output
%53 = OpConstant %49 1
%54 = OpConstant %49 0
%55 = OpConstantComposite %50 %53 %54 %54 %53
%57 = OpConstantComposite %50 %54 %54 %54 %54
%4 = OpFunction %2 None %3
%5 = OpLabel
%22 = OpVariable %7 Function
%24 = OpVariable %7 Function
%35 = OpVariable %7 Function
OpStore %22 %23
%29 = OpAccessChain %28 %27 %23
%30 = OpLoad %6 %29
OpStore %24 %30
OpBranch %31
%31 = OpLabel
%58 = OpPhi %6 %30 %5 %40 %31
OpStore %35 %58
%37 = OpFunctionCall %6 %10 %35
OpStore %22 %37
%40 = OpIAdd %6 %58 %39
OpStore %24 %40
%43 = OpSLessThan %14 %40 %42
OpLoopMerge %33 %31 None
OpBranchConditional %43 %31 %33
%33 = OpLabel
%46 = OpIEqual %14 %37 %45
OpSelectionMerge %48 None
OpBranchConditional %46 %47 %56
%47 = OpLabel
OpStore %52 %55
OpBranch %48
%56 = OpLabel
OpStore %52 %57
OpBranch %48
%48 = OpLabel
OpReturn
OpFunctionEnd
%10 = OpFunction %6 None %8
%9 = OpFunctionParameter %7
%11 = OpLabel
%12 = OpLoad %6 %9
%15 = OpIEqual %14 %12 %13
OpSelectionMerge %17 None
OpBranchConditional %15 %16 %17
%16 = OpLabel
OpKill
%17 = OpLabel
%19 = OpLoad %6 %9
OpReturnValue %19
OpFunctionEnd
END
# uniforms for variant
# zero
BUFFER variant_zero DATA_TYPE int32 DATA
0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_zero AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255