blob: 51f4758884eeadce7bf1815335a03ce9a2a3ec1b [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific AP float code path.
# The test passes because shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
# precision highp int;
#
# layout(location = 0) out vec4 _GLF_color;
# layout(set = 0, binding = 0) uniform buf0
# {
# int two;
# };
#
# void main()
# {
# vec2 v = acos(ldexp(vec2(0.1), ivec2(two, 3)));
# float d = distance(v, vec2(1.15928, 0.64350));
#
# if (d < 0.01)
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 46
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %40
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %9 "v"
OpName %13 "buf0"
OpMemberName %13 0 "two"
OpName %15 ""
OpName %26 "d"
OpName %40 "_GLF_color"
OpMemberDecorate %13 0 Offset 0
OpDecorate %13 Block
OpDecorate %15 DescriptorSet 0
OpDecorate %15 Binding 0
OpDecorate %40 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 2
%8 = OpTypePointer Function %7
%10 = OpConstant %6 0.100000001
%11 = OpConstantComposite %7 %10 %10
%12 = OpTypeInt 32 1
%13 = OpTypeStruct %12
%14 = OpTypePointer Uniform %13
%15 = OpVariable %14 Uniform
%16 = OpConstant %12 0
%17 = OpTypePointer Uniform %12
%20 = OpConstant %12 3
%21 = OpTypeVector %12 2
%25 = OpTypePointer Function %6
%28 = OpConstant %6 1.15927994
%29 = OpConstant %6 0.64349997
%30 = OpConstantComposite %7 %28 %29
%33 = OpConstant %6 0.00999999978
%34 = OpTypeBool
%38 = OpTypeVector %6 4
%39 = OpTypePointer Output %38
%40 = OpVariable %39 Output
%41 = OpConstant %6 1
%42 = OpConstant %6 0
%43 = OpConstantComposite %38 %41 %42 %42 %41
%45 = OpConstantComposite %38 %42 %42 %42 %42
%4 = OpFunction %2 None %3
%5 = OpLabel
%9 = OpVariable %8 Function
%26 = OpVariable %25 Function
%18 = OpAccessChain %17 %15 %16
%19 = OpLoad %12 %18
%22 = OpCompositeConstruct %21 %19 %20
%23 = OpExtInst %7 %1 Ldexp %11 %22
%24 = OpExtInst %7 %1 Acos %23
OpStore %9 %24
%27 = OpLoad %7 %9
%31 = OpExtInst %6 %1 Distance %27 %30
OpStore %26 %31
%32 = OpLoad %6 %26
%35 = OpFOrdLessThan %34 %32 %33
OpSelectionMerge %37 None
OpBranchConditional %35 %36 %44
%36 = OpLabel
OpStore %40 %43
OpBranch %37
%44 = OpLabel
OpStore %40 %45
OpBranch %37
%37 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# two
BUFFER variant_two DATA_TYPE int32 DATA
2
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_two AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255