blob: 9face2601f2fec2e2267b2c8944414bcc835f493 [file] [log] [blame]
#!amber
# Copyright 2020 Valve Corporation.
# Copyright 2020 The Khronos Group Inc.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
SHADER vertex vert_shader PASSTHROUGH
SHADER fragment frag_shader GLSL
#version 450
layout(push_constant, std430) uniform PushConstants {
uint op1;
uint op2;
} pushConstants;
layout(location=0) out vec4 out_color;
void main()
{
out_color = vec4(~(pushConstants.op1^pushConstants.op2));
}
END
BUFFER framebuffer0 FORMAT B8G8R8A8_UNORM
BUFFER push_constants DATA_TYPE uint32 STD430 DATA
0xaaaaaaab
0x55555555
END
PIPELINE graphics graphics_pipeline
ATTACH vert_shader
ATTACH frag_shader
FRAMEBUFFER_SIZE 16 16
BIND BUFFER framebuffer0 AS color LOCATION 0
BIND BUFFER push_constants AS push_constant
END
CLEAR graphics_pipeline
RUN graphics_pipeline DRAW_RECT POS 0 0 SIZE 16 16
EXPECT framebuffer0 IDX 0 0 SIZE 16 16 EQ_RGBA 255 255 255 255