blob: 187a8e20832f7858b1ae90504fff2a8ae1f42dbc [file] [log] [blame]
#!amber
# Copyright 2020 The Amber Authors.
# Copyright 2020 The Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
SHADER vertex vert_shader GLSL
#version 430
layout(location = 0) in vec4 position;
layout(location = 1) out vec4 frag_color;
void main() {
gl_Position = position;
frag_color = position * 0.5;
}
END
SHADER fragment frag_shader GLSL
#version 430
layout(location = 0) out vec4 color_out;
layout(location = 1) in vec4 frag_color;
void main() {
ivec2 iv = ivec2(frag_color.xy * 256);
if (((iv.y / 2) & 64) == 64)
color_out = vec4(1, 0, 0, 1);
else
color_out = vec4(0, 1, 1, 1);
}
END
BUFFER framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics my_pipeline
ATTACH vert_shader
ATTACH frag_shader
BIND BUFFER framebuffer AS color LOCATION 0
END
RUN my_pipeline DRAW_RECT POS 0 0 SIZE 250 250
EXPECT framebuffer IDX 0 220 SIZE 30 30 EQ_RGBA 0 255 255 255
EXPECT framebuffer IDX 0 0 SIZE 30 30 EQ_RGBA 255 0 0 255