blob: bb66176199d4a7ffcfe46b9603dc51cf08bb4d00 [file] [log] [blame]
KHR-GL32.info.vendor
KHR-GL32.info.renderer
KHR-GL32.info.version
KHR-GL32.info.shading_language_version
KHR-GL32.info.extensions
KHR-GL32.info.render_target
KHR-GL32.clip_distance.coverage
KHR-GL32.clip_distance.functional
KHR-GL32.clip_distance.negative
KHR-GL32.glsl_noperspective.functionaltest
KHR-GL32.transform_feedback.api_errors_test
KHR-GL32.transform_feedback.linking_errors_test
KHR-GL32.transform_feedback.limits_test
KHR-GL32.transform_feedback.capture_vertex_interleaved_test
KHR-GL32.transform_feedback.capture_geometry_interleaved_test
KHR-GL32.transform_feedback.capture_vertex_separate_test
KHR-GL32.transform_feedback.capture_geometry_separate_test
KHR-GL32.transform_feedback.get_xfb_varying
KHR-GL32.transform_feedback.query_vertex_interleaved_test
KHR-GL32.transform_feedback.query_geometry_interleaved_test
KHR-GL32.transform_feedback.query_vertex_separate_test
KHR-GL32.transform_feedback.query_geometry_separate_test
KHR-GL32.transform_feedback.discard_vertex_test
KHR-GL32.transform_feedback.discard_geometry_test
KHR-GL32.transform_feedback.draw_xfb_test
KHR-GL32.transform_feedback.draw_xfb_feedbackk_test
KHR-GL32.transform_feedback.draw_xfb_stream_test
KHR-GL32.transform_feedback.capture_special_interleaved_test
KHR-GL32.transform_feedback.draw_xfb_instanced_test
KHR-GL32.transform_feedback.draw_xfb_stream_instanced_test
KHR-GL32.texture_repeat_mode.r8_49x23_0_clamp_to_edge
KHR-GL32.texture_repeat_mode.r8_49x23_0_repeat
KHR-GL32.texture_repeat_mode.r8_49x23_0_mirrored_repeat
KHR-GL32.texture_repeat_mode.r8_49x23_1_clamp_to_edge
KHR-GL32.texture_repeat_mode.r8_49x23_1_repeat
KHR-GL32.texture_repeat_mode.r8_49x23_1_mirrored_repeat
KHR-GL32.texture_repeat_mode.r8_49x23_2_clamp_to_edge
KHR-GL32.texture_repeat_mode.r8_49x23_2_repeat
KHR-GL32.texture_repeat_mode.r8_49x23_2_mirrored_repeat
KHR-GL32.texture_repeat_mode.rgb565_49x23_0_clamp_to_edge
KHR-GL32.texture_repeat_mode.rgb565_49x23_0_repeat
KHR-GL32.texture_repeat_mode.rgb565_49x23_0_mirrored_repeat
KHR-GL32.texture_repeat_mode.rgb565_49x23_1_clamp_to_edge
KHR-GL32.texture_repeat_mode.rgb565_49x23_1_repeat
KHR-GL32.texture_repeat_mode.rgb565_49x23_1_mirrored_repeat
KHR-GL32.texture_repeat_mode.rgb565_49x23_2_clamp_to_edge
KHR-GL32.texture_repeat_mode.rgb565_49x23_2_repeat
KHR-GL32.texture_repeat_mode.rgb565_49x23_2_mirrored_repeat
KHR-GL32.texture_repeat_mode.rgb8_49x23_0_clamp_to_edge
KHR-GL32.texture_repeat_mode.rgb8_49x23_0_repeat
KHR-GL32.texture_repeat_mode.rgb8_49x23_0_mirrored_repeat
KHR-GL32.texture_repeat_mode.rgb8_49x23_1_clamp_to_edge
KHR-GL32.texture_repeat_mode.rgb8_49x23_1_repeat
KHR-GL32.texture_repeat_mode.rgb8_49x23_1_mirrored_repeat
KHR-GL32.texture_repeat_mode.rgb8_49x23_2_clamp_to_edge
KHR-GL32.texture_repeat_mode.rgb8_49x23_2_repeat
KHR-GL32.texture_repeat_mode.rgb8_49x23_2_mirrored_repeat
KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_0_clamp_to_edge
KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_0_repeat
KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_0_mirrored_repeat
KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_1_clamp_to_edge
KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_1_repeat
KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_1_mirrored_repeat
KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_2_clamp_to_edge
KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_2_repeat
KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_2_mirrored_repeat
KHR-GL32.texture_repeat_mode.r32ui_49x23_0_clamp_to_edge
KHR-GL32.texture_repeat_mode.r32ui_49x23_0_repeat
KHR-GL32.texture_repeat_mode.r32ui_49x23_0_mirrored_repeat
KHR-GL32.texture_repeat_mode.r32ui_49x23_1_clamp_to_edge
KHR-GL32.texture_repeat_mode.r32ui_49x23_1_repeat
KHR-GL32.texture_repeat_mode.r32ui_49x23_1_mirrored_repeat
KHR-GL32.texture_repeat_mode.r32ui_49x23_2_clamp_to_edge
KHR-GL32.texture_repeat_mode.r32ui_49x23_2_repeat
KHR-GL32.texture_repeat_mode.r32ui_49x23_2_mirrored_repeat
KHR-GL32.texture_repeat_mode.rg32ui_49x23_0_clamp_to_edge
KHR-GL32.texture_repeat_mode.rg32ui_49x23_0_repeat
KHR-GL32.texture_repeat_mode.rg32ui_49x23_0_mirrored_repeat
KHR-GL32.texture_repeat_mode.rg32ui_49x23_1_clamp_to_edge
KHR-GL32.texture_repeat_mode.rg32ui_49x23_1_repeat
KHR-GL32.texture_repeat_mode.rg32ui_49x23_1_mirrored_repeat
KHR-GL32.texture_repeat_mode.rg32ui_49x23_2_clamp_to_edge
KHR-GL32.texture_repeat_mode.rg32ui_49x23_2_repeat
KHR-GL32.texture_repeat_mode.rg32ui_49x23_2_mirrored_repeat
KHR-GL32.texture_repeat_mode.rgba32ui_49x23_0_clamp_to_edge
KHR-GL32.texture_repeat_mode.rgba32ui_49x23_0_repeat
KHR-GL32.texture_repeat_mode.rgba32ui_49x23_0_mirrored_repeat
KHR-GL32.texture_repeat_mode.rgba32ui_49x23_1_clamp_to_edge
KHR-GL32.texture_repeat_mode.rgba32ui_49x23_1_repeat
KHR-GL32.texture_repeat_mode.rgba32ui_49x23_1_mirrored_repeat
KHR-GL32.texture_repeat_mode.rgba32ui_49x23_2_clamp_to_edge
KHR-GL32.texture_repeat_mode.rgba32ui_49x23_2_repeat
KHR-GL32.texture_repeat_mode.rgba32ui_49x23_2_mirrored_repeat
KHR-GL32.texture_repeat_mode.depth_component16_49x23_0_clamp_to_edge
KHR-GL32.texture_repeat_mode.depth_component16_49x23_0_repeat
KHR-GL32.texture_repeat_mode.depth_component16_49x23_0_mirrored_repeat
KHR-GL32.texture_repeat_mode.depth_component16_49x23_1_clamp_to_edge
KHR-GL32.texture_repeat_mode.depth_component16_49x23_1_repeat
KHR-GL32.texture_repeat_mode.depth_component16_49x23_1_mirrored_repeat
KHR-GL32.texture_repeat_mode.depth_component16_49x23_2_clamp_to_edge
KHR-GL32.texture_repeat_mode.depth_component16_49x23_2_repeat
KHR-GL32.texture_repeat_mode.depth_component16_49x23_2_mirrored_repeat
KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_0_clamp_to_edge
KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_0_repeat
KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_0_mirrored_repeat
KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_1_clamp_to_edge
KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_1_repeat
KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_1_mirrored_repeat
KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_2_clamp_to_edge
KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_2_repeat
KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_2_mirrored_repeat
KHR-GL32.texture_repeat_mode.r8_11x131_0_clamp_to_edge
KHR-GL32.texture_repeat_mode.r8_11x131_0_repeat
KHR-GL32.texture_repeat_mode.r8_11x131_0_mirrored_repeat
KHR-GL32.texture_repeat_mode.r8_11x131_1_clamp_to_edge
KHR-GL32.texture_repeat_mode.r8_11x131_1_repeat
KHR-GL32.texture_repeat_mode.r8_11x131_1_mirrored_repeat
KHR-GL32.texture_repeat_mode.r8_11x131_2_clamp_to_edge
KHR-GL32.texture_repeat_mode.r8_11x131_2_repeat
KHR-GL32.texture_repeat_mode.r8_11x131_2_mirrored_repeat
KHR-GL32.texture_repeat_mode.rgb565_11x131_0_clamp_to_edge
KHR-GL32.texture_repeat_mode.rgb565_11x131_0_repeat
KHR-GL32.texture_repeat_mode.rgb565_11x131_0_mirrored_repeat
KHR-GL32.texture_repeat_mode.rgb565_11x131_1_clamp_to_edge
KHR-GL32.texture_repeat_mode.rgb565_11x131_1_repeat
KHR-GL32.texture_repeat_mode.rgb565_11x131_1_mirrored_repeat
KHR-GL32.texture_repeat_mode.rgb565_11x131_2_clamp_to_edge
KHR-GL32.texture_repeat_mode.rgb565_11x131_2_repeat
KHR-GL32.texture_repeat_mode.rgb565_11x131_2_mirrored_repeat
KHR-GL32.texture_repeat_mode.rgb8_11x131_0_clamp_to_edge
KHR-GL32.texture_repeat_mode.rgb8_11x131_0_repeat
KHR-GL32.texture_repeat_mode.rgb8_11x131_0_mirrored_repeat
KHR-GL32.texture_repeat_mode.rgb8_11x131_1_clamp_to_edge
KHR-GL32.texture_repeat_mode.rgb8_11x131_1_repeat
KHR-GL32.texture_repeat_mode.rgb8_11x131_1_mirrored_repeat
KHR-GL32.texture_repeat_mode.rgb8_11x131_2_clamp_to_edge
KHR-GL32.texture_repeat_mode.rgb8_11x131_2_repeat
KHR-GL32.texture_repeat_mode.rgb8_11x131_2_mirrored_repeat
KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_0_clamp_to_edge
KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_0_repeat
KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_0_mirrored_repeat
KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_1_clamp_to_edge
KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_1_repeat
KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_1_mirrored_repeat
KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_2_clamp_to_edge
KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_2_repeat
KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_2_mirrored_repeat
KHR-GL32.texture_repeat_mode.r32ui_11x131_0_clamp_to_edge
KHR-GL32.texture_repeat_mode.r32ui_11x131_0_repeat
KHR-GL32.texture_repeat_mode.r32ui_11x131_0_mirrored_repeat
KHR-GL32.texture_repeat_mode.r32ui_11x131_1_clamp_to_edge
KHR-GL32.texture_repeat_mode.r32ui_11x131_1_repeat
KHR-GL32.texture_repeat_mode.r32ui_11x131_1_mirrored_repeat
KHR-GL32.texture_repeat_mode.r32ui_11x131_2_clamp_to_edge
KHR-GL32.texture_repeat_mode.r32ui_11x131_2_repeat
KHR-GL32.texture_repeat_mode.r32ui_11x131_2_mirrored_repeat
KHR-GL32.texture_repeat_mode.rg32ui_11x131_0_clamp_to_edge
KHR-GL32.texture_repeat_mode.rg32ui_11x131_0_repeat
KHR-GL32.texture_repeat_mode.rg32ui_11x131_0_mirrored_repeat
KHR-GL32.texture_repeat_mode.rg32ui_11x131_1_clamp_to_edge
KHR-GL32.texture_repeat_mode.rg32ui_11x131_1_repeat
KHR-GL32.texture_repeat_mode.rg32ui_11x131_1_mirrored_repeat
KHR-GL32.texture_repeat_mode.rg32ui_11x131_2_clamp_to_edge
KHR-GL32.texture_repeat_mode.rg32ui_11x131_2_repeat
KHR-GL32.texture_repeat_mode.rg32ui_11x131_2_mirrored_repeat
KHR-GL32.texture_repeat_mode.rgba32ui_11x131_0_clamp_to_edge
KHR-GL32.texture_repeat_mode.rgba32ui_11x131_0_repeat
KHR-GL32.texture_repeat_mode.rgba32ui_11x131_0_mirrored_repeat
KHR-GL32.texture_repeat_mode.rgba32ui_11x131_1_clamp_to_edge
KHR-GL32.texture_repeat_mode.rgba32ui_11x131_1_repeat
KHR-GL32.texture_repeat_mode.rgba32ui_11x131_1_mirrored_repeat
KHR-GL32.texture_repeat_mode.rgba32ui_11x131_2_clamp_to_edge
KHR-GL32.texture_repeat_mode.rgba32ui_11x131_2_repeat
KHR-GL32.texture_repeat_mode.rgba32ui_11x131_2_mirrored_repeat
KHR-GL32.texture_repeat_mode.depth_component16_11x131_0_clamp_to_edge
KHR-GL32.texture_repeat_mode.depth_component16_11x131_0_repeat
KHR-GL32.texture_repeat_mode.depth_component16_11x131_0_mirrored_repeat
KHR-GL32.texture_repeat_mode.depth_component16_11x131_1_clamp_to_edge
KHR-GL32.texture_repeat_mode.depth_component16_11x131_1_repeat
KHR-GL32.texture_repeat_mode.depth_component16_11x131_1_mirrored_repeat
KHR-GL32.texture_repeat_mode.depth_component16_11x131_2_clamp_to_edge
KHR-GL32.texture_repeat_mode.depth_component16_11x131_2_repeat
KHR-GL32.texture_repeat_mode.depth_component16_11x131_2_mirrored_repeat
KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_0_clamp_to_edge
KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_0_repeat
KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_0_mirrored_repeat
KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_1_clamp_to_edge
KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_1_repeat
KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_1_mirrored_repeat
KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_2_clamp_to_edge
KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_2_repeat
KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_2_mirrored_repeat
KHR-GL32.shaders30.declarations.declarations.redeclare_gl_FragColor
KHR-GL32.shaders30.declarations.declarations.redeclare_gl_FragData
KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2_vs
KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2_fs
KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_vs
KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_fs
KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2x3_vs
KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2x3_fs
KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_vs
KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_fs
KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2x4_vs
KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2x4_fs
KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_vs
KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_fs
KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3_vs
KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3_fs
KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_vs
KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_fs
KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3x2_vs
KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3x2_fs
KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_vs
KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_fs
KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3x4_vs
KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3x4_fs
KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_vs
KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_fs
KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4_vs
KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4_fs
KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_vs
KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_fs
KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4x2_vs
KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4x2_fs
KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_vs
KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_fs
KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4x3_vs
KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4x3_fs
KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_vs
KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_fs
KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2_vs
KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2_fs
KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_vs
KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_fs
KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2x3_vs
KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2x3_fs
KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_vs
KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_fs
KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2x4_vs
KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2x4_fs
KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_vs
KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_fs
KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3_vs
KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3_fs
KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_vs
KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_fs
KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3x2_vs
KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3x2_fs
KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_vs
KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_fs
KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3x4_vs
KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3x4_fs
KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_vs
KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_fs
KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4_vs
KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4_fs
KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_vs
KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_fs
KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4x2_vs
KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4x2_fs
KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_vs
KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_fs
KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4x3_vs
KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4x3_fs
KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_vs
KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_fs
KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2_vs
KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2_fs
KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_vs
KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_fs
KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2x3_vs
KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2x3_fs
KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_vs
KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_fs
KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2x4_vs
KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2x4_fs
KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_vs
KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_fs
KHR-GL32.shaders30.glsl_constructors.vec3_from_mat3_vs
KHR-GL32.shaders30.glsl_constructors.vec3_from_mat3_fs
KHR-GL32.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_vs
KHR-GL32.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_fs
KHR-GL32.shaders30.glsl_constructors.vec3_from_mat3x2_vs
KHR-GL32.shaders30.glsl_constructors.vec3_from_mat3x2_fs
KHR-GL32.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_vs
KHR-GL32.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_fs
KHR-GL32.shaders30.glsl_constructors.vec3_from_mat3x4_vs
KHR-GL32.shaders30.glsl_constructors.vec3_from_mat3x4_fs
KHR-GL32.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_vs
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KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat2_vs
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KHR-GL32.shaders30.glsl_constructors.vec4_from_mat3_mat3_invalid_vs
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KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_vs
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KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_vs
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KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_vs
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KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat4_vs
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KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_vs
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KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat3_fs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_vs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_fs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat3x2_vs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat3x2_fs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_vs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_fs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat3x4_vs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat3x4_fs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_vs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_fs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat4_vs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat4_fs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_vs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_fs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat4x2_vs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat4x2_fs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_vs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_fs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat4x3_vs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat4x3_fs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_vs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_fs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat2_vs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat2_fs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_vs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_fs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_vs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_fs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_vs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_fs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_vs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_fs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_vs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_fs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat3_vs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat3_fs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_vs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_fs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_vs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_fs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_vs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_fs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_vs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_fs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_vs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_fs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat4_vs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat4_fs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_vs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_fs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_vs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_fs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_vs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_fs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_vs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_fs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_vs
KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_fs
KHR-GL32.ext_texture_shadow_lod.texture.sampler2darrayshadow_fragment
KHR-GL32.ext_texture_shadow_lod.texture.sampler2darrayshadow_bias_fragment
KHR-GL32.ext_texture_shadow_lod.texture.samplercubearrayshadow_vertex
KHR-GL32.ext_texture_shadow_lod.texture.samplercubearrayshadow_fragment
KHR-GL32.ext_texture_shadow_lod.texture.samplercubearrayshadow_bias_fragment
KHR-GL32.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_vertex
KHR-GL32.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_fragment
KHR-GL32.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_bias_fragment
KHR-GL32.ext_texture_shadow_lod.texturelod.sampler2darrayshadow_vertex
KHR-GL32.ext_texture_shadow_lod.texturelod.sampler2darrayshadow_fragment
KHR-GL32.ext_texture_shadow_lod.texturelod.samplercubeshadow_vertex
KHR-GL32.ext_texture_shadow_lod.texturelod.samplercubeshadow_fragment
KHR-GL32.ext_texture_shadow_lod.texturelod.samplercubearrayshadow_fragment
KHR-GL32.ext_texture_shadow_lod.texturelodoffset.sampler2darrayshadow_vertex
KHR-GL32.ext_texture_shadow_lod.texturelodoffset.sampler2darrayshadow_fragment
KHR-GL32.CommonBugs.CommonBug_GetProgramivActiveUniformBlockMaxNameLength
KHR-GL32.CommonBugs.CommonBug_InputVariablesCannotBeModified
KHR-GL32.CommonBugs.CommonBug_InvalidUseCasesForAllNotFuncsAndExclMarkOp
KHR-GL32.CommonBugs.CommonBug_InvalidVSInputs
KHR-GL32.CommonBugs.CommonBug_ParenthesisInLayoutQualifierIntegerValue
KHR-GL32.CommonBugs.CommonBug_PerVertexValidation
KHR-GL32.CommonBugs.CommonBug_ReservedNames
KHR-GL32.CommonBugs.CommonBug_SparseBuffersWithCopyOps
KHR-GL32.texture_size_promotion.functional
KHR-GL32.gpu_shader5_gl.implicit_conversions
KHR-GL32.gpu_shader5_gl.function_overloading
KHR-GL32.gpu_shader5_gl.float_encoding
KHR-GL32.transform_feedback_overflow_query_ARB.implementation-dependent-state
KHR-GL32.transform_feedback_overflow_query_ARB.default-context-state
KHR-GL32.transform_feedback_overflow_query_ARB.context-state-update
KHR-GL32.transform_feedback_overflow_query_ARB.error-invalid-index
KHR-GL32.transform_feedback_overflow_query_ARB.error-already-active
KHR-GL32.transform_feedback_overflow_query_ARB.error-incompatible-target
KHR-GL32.transform_feedback_overflow_query_ARB.error-no-active-query
KHR-GL32.transform_feedback_overflow_query_ARB.basic-single-stream-interleaved-attribs
KHR-GL32.transform_feedback_overflow_query_ARB.basic-single-stream-separate-attribs
KHR-GL32.transform_feedback_overflow_query_ARB.advanced-single-stream-interleaved-attribs
KHR-GL32.transform_feedback_overflow_query_ARB.advanced-single-stream-separate-attribs
KHR-GL32.transform_feedback_overflow_query_ARB.multiple-streams-one-buffer-per-stream
KHR-GL32.transform_feedback_overflow_query_ARB.multiple-streams-multiple-buffers-per-stream
KHR-GL32.packed_pixels.rectangle.initial_values
KHR-GL32.packed_pixels.rectangle.depth_component
KHR-GL32.packed_pixels.rectangle.depth_stencil
KHR-GL32.packed_pixels.rectangle.red
KHR-GL32.packed_pixels.rectangle.rg
KHR-GL32.packed_pixels.rectangle.r8
KHR-GL32.packed_pixels.rectangle.r8_snorm
KHR-GL32.packed_pixels.rectangle.r16
KHR-GL32.packed_pixels.rectangle.r16_snorm
KHR-GL32.packed_pixels.rectangle.rg8
KHR-GL32.packed_pixels.rectangle.rg8_snorm
KHR-GL32.packed_pixels.rectangle.rg16
KHR-GL32.packed_pixels.rectangle.rg16_snorm
KHR-GL32.packed_pixels.rectangle.r3_g3_b2
KHR-GL32.packed_pixels.rectangle.rgb4
KHR-GL32.packed_pixels.rectangle.rgb5
KHR-GL32.packed_pixels.rectangle.rgb8
KHR-GL32.packed_pixels.rectangle.rgb8_snorm
KHR-GL32.packed_pixels.rectangle.rgb10
KHR-GL32.packed_pixels.rectangle.rgb12
KHR-GL32.packed_pixels.rectangle.rgb16
KHR-GL32.packed_pixels.rectangle.rgb16_snorm
KHR-GL32.packed_pixels.rectangle.rgba2
KHR-GL32.packed_pixels.rectangle.rgba4
KHR-GL32.packed_pixels.rectangle.rgb5_a1
KHR-GL32.packed_pixels.rectangle.rgba8
KHR-GL32.packed_pixels.rectangle.rgba8_snorm
KHR-GL32.packed_pixels.rectangle.rgb10_a2
KHR-GL32.packed_pixels.rectangle.rgb10_a2ui
KHR-GL32.packed_pixels.rectangle.rgba12
KHR-GL32.packed_pixels.rectangle.rgba16
KHR-GL32.packed_pixels.rectangle.rgba16_snorm
KHR-GL32.packed_pixels.rectangle.srgb8
KHR-GL32.packed_pixels.rectangle.srgb8_alpha8
KHR-GL32.packed_pixels.rectangle.r16f
KHR-GL32.packed_pixels.rectangle.rg16f
KHR-GL32.packed_pixels.rectangle.rgb16f
KHR-GL32.packed_pixels.rectangle.rgba16f
KHR-GL32.packed_pixels.rectangle.r32f
KHR-GL32.packed_pixels.rectangle.rg32f
KHR-GL32.packed_pixels.rectangle.rgb32f
KHR-GL32.packed_pixels.rectangle.rgba32f
KHR-GL32.packed_pixels.rectangle.r11f_g11f_b10f
KHR-GL32.packed_pixels.rectangle.rgb9_e5
KHR-GL32.packed_pixels.rectangle.r8i
KHR-GL32.packed_pixels.rectangle.r8ui
KHR-GL32.packed_pixels.rectangle.r16i
KHR-GL32.packed_pixels.rectangle.r16ui
KHR-GL32.packed_pixels.rectangle.r32i
KHR-GL32.packed_pixels.rectangle.r32ui
KHR-GL32.packed_pixels.rectangle.rg8i
KHR-GL32.packed_pixels.rectangle.rg8ui
KHR-GL32.packed_pixels.rectangle.rg16i
KHR-GL32.packed_pixels.rectangle.rg16ui
KHR-GL32.packed_pixels.rectangle.rg32i
KHR-GL32.packed_pixels.rectangle.rg32ui
KHR-GL32.packed_pixels.rectangle.rgb8i
KHR-GL32.packed_pixels.rectangle.rgb8ui
KHR-GL32.packed_pixels.rectangle.rgb16i
KHR-GL32.packed_pixels.rectangle.rgb16ui
KHR-GL32.packed_pixels.rectangle.rgb32i
KHR-GL32.packed_pixels.rectangle.rgb32ui
KHR-GL32.packed_pixels.rectangle.rgba8i
KHR-GL32.packed_pixels.rectangle.rgba8ui
KHR-GL32.packed_pixels.rectangle.rgba16i
KHR-GL32.packed_pixels.rectangle.rgba16ui
KHR-GL32.packed_pixels.rectangle.rgba32i
KHR-GL32.packed_pixels.rectangle.rgba32ui
KHR-GL32.packed_pixels.rectangle.depth_component16
KHR-GL32.packed_pixels.rectangle.depth_component24
KHR-GL32.packed_pixels.rectangle.depth_component32
KHR-GL32.packed_pixels.rectangle.depth_component32f
KHR-GL32.packed_pixels.rectangle.depth24_stencil8
KHR-GL32.packed_pixels.rectangle.depth32f_stencil8
KHR-GL32.packed_pixels.rectangle.compressed_red
KHR-GL32.packed_pixels.rectangle.compressed_rg
KHR-GL32.packed_pixels.rectangle.compressed_rgb
KHR-GL32.packed_pixels.rectangle.compressed_rgba
KHR-GL32.packed_pixels.rectangle.compressed_srgb
KHR-GL32.packed_pixels.rectangle.compressed_srgb_alpha
KHR-GL32.packed_pixels.rectangle.compressed_red_rgtc1
KHR-GL32.packed_pixels.rectangle.compressed_signed_red_rgtc1
KHR-GL32.packed_pixels.rectangle.compressed_rg_rgtc2
KHR-GL32.packed_pixels.rectangle.compressed_signed_rg_rgtc2
KHR-GL32.packed_pixels.pbo_rectangle.depth_component
KHR-GL32.packed_pixels.pbo_rectangle.depth_stencil
KHR-GL32.packed_pixels.pbo_rectangle.red
KHR-GL32.packed_pixels.pbo_rectangle.rg
KHR-GL32.packed_pixels.pbo_rectangle.r8
KHR-GL32.packed_pixels.pbo_rectangle.r8_snorm
KHR-GL32.packed_pixels.pbo_rectangle.r16
KHR-GL32.packed_pixels.pbo_rectangle.r16_snorm
KHR-GL32.packed_pixels.pbo_rectangle.rg8
KHR-GL32.packed_pixels.pbo_rectangle.rg8_snorm
KHR-GL32.packed_pixels.pbo_rectangle.rg16
KHR-GL32.packed_pixels.pbo_rectangle.rg16_snorm
KHR-GL32.packed_pixels.pbo_rectangle.r3_g3_b2
KHR-GL32.packed_pixels.pbo_rectangle.rgb4
KHR-GL32.packed_pixels.pbo_rectangle.rgb5
KHR-GL32.packed_pixels.pbo_rectangle.rgb8
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KHR-GL32.packed_pixels.pbo_rectangle.rgb12
KHR-GL32.packed_pixels.pbo_rectangle.rgb16
KHR-GL32.packed_pixels.pbo_rectangle.rgb16_snorm
KHR-GL32.packed_pixels.pbo_rectangle.rgba2
KHR-GL32.packed_pixels.pbo_rectangle.rgba4
KHR-GL32.packed_pixels.pbo_rectangle.rgb5_a1
KHR-GL32.packed_pixels.pbo_rectangle.rgba8
KHR-GL32.packed_pixels.pbo_rectangle.rgba8_snorm
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KHR-GL32.packed_pixels.pbo_rectangle.rgb10_a2ui
KHR-GL32.packed_pixels.pbo_rectangle.rgba12
KHR-GL32.packed_pixels.pbo_rectangle.rgba16
KHR-GL32.packed_pixels.pbo_rectangle.rgba16_snorm
KHR-GL32.packed_pixels.pbo_rectangle.srgb8
KHR-GL32.packed_pixels.pbo_rectangle.srgb8_alpha8
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KHR-GL32.packed_pixels.pbo_rectangle.rg16f
KHR-GL32.packed_pixels.pbo_rectangle.rgb16f
KHR-GL32.packed_pixels.pbo_rectangle.rgba16f
KHR-GL32.packed_pixels.pbo_rectangle.r32f
KHR-GL32.packed_pixels.pbo_rectangle.rg32f
KHR-GL32.packed_pixels.pbo_rectangle.rgb32f
KHR-GL32.packed_pixels.pbo_rectangle.rgba32f
KHR-GL32.packed_pixels.pbo_rectangle.r11f_g11f_b10f
KHR-GL32.packed_pixels.pbo_rectangle.rgb9_e5
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KHR-GL32.packed_pixels.pbo_rectangle.r16i
KHR-GL32.packed_pixels.pbo_rectangle.r16ui
KHR-GL32.packed_pixels.pbo_rectangle.r32i
KHR-GL32.packed_pixels.pbo_rectangle.r32ui
KHR-GL32.packed_pixels.pbo_rectangle.rg8i
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KHR-GL32.packed_pixels.pbo_rectangle.rg16ui
KHR-GL32.packed_pixels.pbo_rectangle.rg32i
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KHR-GL32.packed_pixels.pbo_rectangle.rgb8i
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KHR-GL32.packed_pixels.pbo_rectangle.rgb16ui
KHR-GL32.packed_pixels.pbo_rectangle.rgb32i
KHR-GL32.packed_pixels.pbo_rectangle.rgb32ui
KHR-GL32.packed_pixels.pbo_rectangle.rgba8i
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KHR-GL32.packed_pixels.pbo_rectangle.rgba16i
KHR-GL32.packed_pixels.pbo_rectangle.rgba16ui
KHR-GL32.packed_pixels.pbo_rectangle.rgba32i
KHR-GL32.packed_pixels.pbo_rectangle.rgba32ui
KHR-GL32.packed_pixels.pbo_rectangle.depth_component16
KHR-GL32.packed_pixels.pbo_rectangle.depth_component24
KHR-GL32.packed_pixels.pbo_rectangle.depth_component32
KHR-GL32.packed_pixels.pbo_rectangle.depth_component32f
KHR-GL32.packed_pixels.pbo_rectangle.depth24_stencil8
KHR-GL32.packed_pixels.pbo_rectangle.depth32f_stencil8
KHR-GL32.packed_pixels.pbo_rectangle.compressed_red
KHR-GL32.packed_pixels.pbo_rectangle.compressed_rg
KHR-GL32.packed_pixels.pbo_rectangle.compressed_rgb
KHR-GL32.packed_pixels.pbo_rectangle.compressed_rgba
KHR-GL32.packed_pixels.pbo_rectangle.compressed_srgb
KHR-GL32.packed_pixels.pbo_rectangle.compressed_srgb_alpha
KHR-GL32.packed_pixels.pbo_rectangle.compressed_red_rgtc1
KHR-GL32.packed_pixels.pbo_rectangle.compressed_signed_red_rgtc1
KHR-GL32.packed_pixels.pbo_rectangle.compressed_rg_rgtc2
KHR-GL32.packed_pixels.pbo_rectangle.compressed_signed_rg_rgtc2
KHR-GL32.packed_pixels.varied_rectangle.depth_component
KHR-GL32.packed_pixels.varied_rectangle.depth_stencil
KHR-GL32.packed_pixels.varied_rectangle.red
KHR-GL32.packed_pixels.varied_rectangle.rg
KHR-GL32.packed_pixels.varied_rectangle.r8
KHR-GL32.packed_pixels.varied_rectangle.r8_snorm
KHR-GL32.packed_pixels.varied_rectangle.r16
KHR-GL32.packed_pixels.varied_rectangle.r16_snorm
KHR-GL32.packed_pixels.varied_rectangle.rg8
KHR-GL32.packed_pixels.varied_rectangle.rg8_snorm
KHR-GL32.packed_pixels.varied_rectangle.rg16
KHR-GL32.packed_pixels.varied_rectangle.rg16_snorm
KHR-GL32.packed_pixels.varied_rectangle.r3_g3_b2
KHR-GL32.packed_pixels.varied_rectangle.rgb4
KHR-GL32.packed_pixels.varied_rectangle.rgb5
KHR-GL32.packed_pixels.varied_rectangle.rgb8
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KHR-GL32.packed_pixels.varied_rectangle.rgb10
KHR-GL32.packed_pixels.varied_rectangle.rgb12
KHR-GL32.packed_pixels.varied_rectangle.rgb16
KHR-GL32.packed_pixels.varied_rectangle.rgb16_snorm
KHR-GL32.packed_pixels.varied_rectangle.rgba2
KHR-GL32.packed_pixels.varied_rectangle.rgba4
KHR-GL32.packed_pixels.varied_rectangle.rgb5_a1
KHR-GL32.packed_pixels.varied_rectangle.rgba8
KHR-GL32.packed_pixels.varied_rectangle.rgba8_snorm
KHR-GL32.packed_pixels.varied_rectangle.rgb10_a2
KHR-GL32.packed_pixels.varied_rectangle.rgb10_a2ui
KHR-GL32.packed_pixels.varied_rectangle.rgba12
KHR-GL32.packed_pixels.varied_rectangle.rgba16
KHR-GL32.packed_pixels.varied_rectangle.rgba16_snorm
KHR-GL32.packed_pixels.varied_rectangle.srgb8
KHR-GL32.packed_pixels.varied_rectangle.srgb8_alpha8
KHR-GL32.packed_pixels.varied_rectangle.r16f
KHR-GL32.packed_pixels.varied_rectangle.rg16f
KHR-GL32.packed_pixels.varied_rectangle.rgb16f
KHR-GL32.packed_pixels.varied_rectangle.rgba16f
KHR-GL32.packed_pixels.varied_rectangle.r32f
KHR-GL32.packed_pixels.varied_rectangle.rg32f
KHR-GL32.packed_pixels.varied_rectangle.rgb32f
KHR-GL32.packed_pixels.varied_rectangle.rgba32f
KHR-GL32.packed_pixels.varied_rectangle.r11f_g11f_b10f
KHR-GL32.packed_pixels.varied_rectangle.rgb9_e5
KHR-GL32.packed_pixels.varied_rectangle.r8i
KHR-GL32.packed_pixels.varied_rectangle.r8ui
KHR-GL32.packed_pixels.varied_rectangle.r16i
KHR-GL32.packed_pixels.varied_rectangle.r16ui
KHR-GL32.packed_pixels.varied_rectangle.r32i
KHR-GL32.packed_pixels.varied_rectangle.r32ui
KHR-GL32.packed_pixels.varied_rectangle.rg8i
KHR-GL32.packed_pixels.varied_rectangle.rg8ui
KHR-GL32.packed_pixels.varied_rectangle.rg16i
KHR-GL32.packed_pixels.varied_rectangle.rg16ui
KHR-GL32.packed_pixels.varied_rectangle.rg32i
KHR-GL32.packed_pixels.varied_rectangle.rg32ui
KHR-GL32.packed_pixels.varied_rectangle.rgb8i
KHR-GL32.packed_pixels.varied_rectangle.rgb8ui
KHR-GL32.packed_pixels.varied_rectangle.rgb16i
KHR-GL32.packed_pixels.varied_rectangle.rgb16ui
KHR-GL32.packed_pixels.varied_rectangle.rgb32i
KHR-GL32.packed_pixels.varied_rectangle.rgb32ui
KHR-GL32.packed_pixels.varied_rectangle.rgba8i
KHR-GL32.packed_pixels.varied_rectangle.rgba8ui
KHR-GL32.packed_pixels.varied_rectangle.rgba16i
KHR-GL32.packed_pixels.varied_rectangle.rgba16ui
KHR-GL32.packed_pixels.varied_rectangle.rgba32i
KHR-GL32.packed_pixels.varied_rectangle.rgba32ui
KHR-GL32.packed_pixels.varied_rectangle.depth_component16
KHR-GL32.packed_pixels.varied_rectangle.depth_component24
KHR-GL32.packed_pixels.varied_rectangle.depth_component32
KHR-GL32.packed_pixels.varied_rectangle.depth_component32f
KHR-GL32.packed_pixels.varied_rectangle.depth24_stencil8
KHR-GL32.packed_pixels.varied_rectangle.depth32f_stencil8
KHR-GL32.packed_pixels.varied_rectangle.compressed_red
KHR-GL32.packed_pixels.varied_rectangle.compressed_rg
KHR-GL32.packed_pixels.varied_rectangle.compressed_rgb
KHR-GL32.packed_pixels.varied_rectangle.compressed_rgba
KHR-GL32.packed_pixels.varied_rectangle.compressed_srgb
KHR-GL32.packed_pixels.varied_rectangle.compressed_srgb_alpha
KHR-GL32.packed_pixels.varied_rectangle.compressed_red_rgtc1
KHR-GL32.packed_pixels.varied_rectangle.compressed_signed_red_rgtc1
KHR-GL32.packed_pixels.varied_rectangle.compressed_rg_rgtc2
KHR-GL32.packed_pixels.varied_rectangle.compressed_signed_rg_rgtc2
KHR-GL32.packed_depth_stencil.validate_errors.initial_state
KHR-GL32.packed_depth_stencil.validate_errors.depth24_stencil8
KHR-GL32.packed_depth_stencil.validate_errors.depth32f_stencil8
KHR-GL32.packed_depth_stencil.verify_read_pixels.depth24_stencil8
KHR-GL32.packed_depth_stencil.verify_read_pixels.depth32f_stencil8
KHR-GL32.packed_depth_stencil.verify_get_tex_image.depth24_stencil8
KHR-GL32.packed_depth_stencil.verify_get_tex_image.depth32f_stencil8
KHR-GL32.packed_depth_stencil.verify_copy_tex_image.depth24_stencil8
KHR-GL32.packed_depth_stencil.verify_copy_tex_image.depth32f_stencil8
KHR-GL32.packed_depth_stencil.verify_partial_attachments.depth24_stencil8
KHR-GL32.packed_depth_stencil.verify_partial_attachments.depth32f_stencil8
KHR-GL32.packed_depth_stencil.verify_mixed_attachments.depth24_stencil8
KHR-GL32.packed_depth_stencil.verify_mixed_attachments.depth32f_stencil8
KHR-GL32.packed_depth_stencil.verify_parameters.depth24_stencil8
KHR-GL32.packed_depth_stencil.verify_parameters.depth32f_stencil8
KHR-GL32.packed_depth_stencil.renderbuffers.depth24_stencil8
KHR-GL32.packed_depth_stencil.renderbuffers.depth32f_stencil8
KHR-GL32.packed_depth_stencil.clear_buffer.depth24_stencil8
KHR-GL32.packed_depth_stencil.clear_buffer.depth32f_stencil8
KHR-GL32.packed_depth_stencil.blit.depth24_stencil8
KHR-GL32.packed_depth_stencil.blit.depth32f_stencil8
KHR-GL32.packed_depth_stencil.stencil_texturing.depth24_stencil8
KHR-GL32.packed_depth_stencil.stencil_texturing.depth32f_stencil8
KHR-GL32.packed_depth_stencil.stencil_size.depth24_stencil8
KHR-GL32.packed_depth_stencil.stencil_size.depth32f_stencil8