| #ifndef _VKCMDUTIL_HPP |
| #define _VKCMDUTIL_HPP |
| /*------------------------------------------------------------------------- |
| * Vulkan CTS Framework |
| * -------------------- |
| * |
| * Copyright (c) 2018 Google Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Utilities for commonly used command tasks |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "vkDefs.hpp" |
| #include "vkRef.hpp" |
| #include "tcuVector.hpp" |
| |
| namespace vk |
| { |
| |
| void beginCommandBuffer(const DeviceInterface &vk, const VkCommandBuffer commandBuffer, |
| VkCommandBufferUsageFlags flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT); |
| |
| // Begins a secondary command buffer. |
| // Note if renderPass is not nullptr, VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT will be added to the flags. |
| void beginSecondaryCommandBuffer(const DeviceInterface &vk, const VkCommandBuffer commandBuffer, |
| const VkRenderPass renderPass = VK_NULL_HANDLE, |
| const VkFramebuffer framebuffer = VK_NULL_HANDLE, |
| const VkCommandBufferUsageFlags flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT, |
| const void *inhPNext = nullptr); |
| |
| void endCommandBuffer(const DeviceInterface &vk, const VkCommandBuffer commandBuffer); |
| |
| void beginRenderPass(const DeviceInterface &vk, const VkCommandBuffer commandBuffer, const VkRenderPass renderPass, |
| const VkFramebuffer framebuffer, const VkRect2D &renderArea, const uint32_t clearValueCount, |
| const VkClearValue *clearValues, const VkSubpassContents contents = VK_SUBPASS_CONTENTS_INLINE, |
| const void *pNext = nullptr); |
| |
| void beginRenderPass(const DeviceInterface &vk, const VkCommandBuffer commandBuffer, const VkRenderPass renderPass, |
| const VkFramebuffer framebuffer, const VkRect2D &renderArea, const VkClearValue &clearValue, |
| const VkSubpassContents contents = VK_SUBPASS_CONTENTS_INLINE); |
| |
| void beginRenderPass(const DeviceInterface &vk, const VkCommandBuffer commandBuffer, const VkRenderPass renderPass, |
| const VkFramebuffer framebuffer, const VkRect2D &renderArea, |
| const VkSubpassContents contents = VK_SUBPASS_CONTENTS_INLINE); |
| |
| void beginRenderPass(const DeviceInterface &vk, const VkCommandBuffer commandBuffer, const VkRenderPass renderPass, |
| const VkFramebuffer framebuffer, const VkRect2D &renderArea, const tcu::Vec4 &clearColor, |
| const VkSubpassContents contents = VK_SUBPASS_CONTENTS_INLINE); |
| |
| void beginRenderPass(const DeviceInterface &vk, const VkCommandBuffer commandBuffer, const VkRenderPass renderPass, |
| const VkFramebuffer framebuffer, const VkRect2D &renderArea, const tcu::Vec4 &clearColor, |
| const void *pNext, const VkSubpassContents contents = VK_SUBPASS_CONTENTS_INLINE); |
| |
| void beginRenderPass(const DeviceInterface &vk, const VkCommandBuffer commandBuffer, const VkRenderPass renderPass, |
| const VkFramebuffer framebuffer, const VkRect2D &renderArea, const tcu::Vec4 &clearColor, |
| const float clearDepth, const uint32_t clearStencil, const void *pNext, |
| const VkSubpassContents contents = VK_SUBPASS_CONTENTS_INLINE); |
| |
| void beginRenderPass(const DeviceInterface &vk, const VkCommandBuffer commandBuffer, const VkRenderPass renderPass, |
| const VkFramebuffer framebuffer, const VkRect2D &renderArea, const tcu::UVec4 &clearColor, |
| const VkSubpassContents contents = VK_SUBPASS_CONTENTS_INLINE); |
| |
| void beginRenderPass(const DeviceInterface &vk, const VkCommandBuffer commandBuffer, const VkRenderPass renderPass, |
| const VkFramebuffer framebuffer, const VkRect2D &renderArea, const tcu::Vec4 &clearColor, |
| const float clearDepth, const uint32_t clearStencil, |
| const VkSubpassContents contents = VK_SUBPASS_CONTENTS_INLINE); |
| |
| void endRenderPass(const DeviceInterface &vk, const VkCommandBuffer commandBuffer); |
| |
| #ifndef CTS_USES_VULKANSC |
| void beginRendering(const DeviceInterface &vk, const VkCommandBuffer commandBuffer, const VkImageView colorImageView, |
| const VkRect2D &renderArea, const VkClearValue &clearValue, |
| const VkImageLayout imageLayout = VK_IMAGE_LAYOUT_GENERAL, |
| const VkAttachmentLoadOp loadOperation = VK_ATTACHMENT_LOAD_OP_LOAD, |
| VkRenderingFlagsKHR renderingFlags = 0, const uint32_t layerCount = 1u, |
| const uint32_t viewMask = 0u); |
| |
| void beginRendering(const DeviceInterface &vk, const VkCommandBuffer commandBuffer, const VkImageView colorImageView, |
| const VkImageView depthStencilImageView, const bool useStencilAttachment, |
| const VkRect2D &renderArea, const VkClearValue &clearColorValue, |
| const VkClearValue &clearDepthValue, const VkImageLayout colorImageLayout = VK_IMAGE_LAYOUT_GENERAL, |
| const VkImageLayout depthImageLayout = VK_IMAGE_LAYOUT_GENERAL, |
| const VkAttachmentLoadOp loadOperation = VK_ATTACHMENT_LOAD_OP_LOAD, |
| VkRenderingFlagsKHR renderingFlags = 0, const uint32_t layerCount = 1u, |
| const uint32_t viewMask = 0u); |
| |
| void endRendering(const DeviceInterface &vk, const VkCommandBuffer commandBuffer); |
| #endif // CTS_USES_VULKANSC |
| |
| void submitCommandsAndWait(const DeviceInterface &vk, const VkDevice device, const VkQueue queue, |
| const VkCommandBuffer commandBuffer, const bool useDeviceGroups = false, |
| const uint32_t deviceMask = 1u, const uint32_t waitSemaphoreCount = 0u, |
| const VkSemaphore *waitSemaphores = nullptr, |
| const VkPipelineStageFlags *waitStages = nullptr, const uint32_t signalSemaphoreCount = 0u, |
| const VkSemaphore *pSignalSemaphores = nullptr); |
| |
| vk::Move<VkFence> submitCommands(const DeviceInterface &vk, const VkDevice device, const VkQueue queue, |
| const VkCommandBuffer commandBuffer, const bool useDeviceGroups = false, |
| const uint32_t deviceMask = 1u, const uint32_t waitSemaphoreCount = 0u, |
| const VkSemaphore *waitSemaphores = nullptr, |
| const VkPipelineStageFlags *waitStages = nullptr, |
| const uint32_t signalSemaphoreCount = 0u, |
| const VkSemaphore *pSignalSemaphores = nullptr); |
| |
| void waitForFence(const DeviceInterface &vk, const VkDevice device, const VkFence fence, |
| uint64_t timeoutNanos = (~0ull)); |
| |
| } // namespace vk |
| |
| #endif // _VKCMDUTIL_HPP |