blob: 9bbbfda8bd7d3caab383288b74700449624ae3f2 [file] [log] [blame]
use std::io;
use std::mem;
use std::net::{self, SocketAddr, Ipv4Addr, Ipv6Addr};
use std::fmt;
use futures::{Async, Future, Poll};
use mio;
use reactor::{Handle, PollEvented};
/// An I/O object representing a UDP socket.
pub struct UdpSocket {
io: PollEvented<mio::net::UdpSocket>,
}
mod frame;
pub use self::frame::{UdpFramed, UdpCodec};
impl UdpSocket {
/// Create a new UDP socket bound to the specified address.
///
/// This function will create a new UDP socket and attempt to bind it to the
/// `addr` provided. If the result is `Ok`, the socket has successfully bound.
pub fn bind(addr: &SocketAddr, handle: &Handle) -> io::Result<UdpSocket> {
let udp = try!(mio::net::UdpSocket::bind(addr));
UdpSocket::new(udp, handle)
}
fn new(socket: mio::net::UdpSocket, handle: &Handle) -> io::Result<UdpSocket> {
let io = try!(PollEvented::new(socket, handle));
Ok(UdpSocket { io: io })
}
/// Creates a new `UdpSocket` from the previously bound socket provided.
///
/// The socket given will be registered with the event loop that `handle` is
/// associated with. This function requires that `socket` has previously
/// been bound to an address to work correctly.
///
/// This can be used in conjunction with net2's `UdpBuilder` interface to
/// configure a socket before it's handed off, such as setting options like
/// `reuse_address` or binding to multiple addresses.
pub fn from_socket(socket: net::UdpSocket,
handle: &Handle) -> io::Result<UdpSocket> {
let udp = try!(mio::net::UdpSocket::from_socket(socket));
UdpSocket::new(udp, handle)
}
/// Provides a `Stream` and `Sink` interface for reading and writing to this
/// `UdpSocket` object, using the provided `UdpCodec` to read and write the
/// raw data.
///
/// Raw UDP sockets work with datagrams, but higher-level code usually
/// wants to batch these into meaningful chunks, called "frames". This
/// method layers framing on top of this socket by using the `UdpCodec`
/// trait to handle encoding and decoding of messages frames. Note that
/// the incoming and outgoing frame types may be distinct.
///
/// This function returns a *single* object that is both `Stream` and
/// `Sink`; grouping this into a single object is often useful for layering
/// things which require both read and write access to the underlying
/// object.
///
/// If you want to work more directly with the streams and sink, consider
/// calling `split` on the `UdpFramed` returned by this method, which will
/// break them into separate objects, allowing them to interact more
/// easily.
pub fn framed<C: UdpCodec>(self, codec: C) -> UdpFramed<C> {
frame::new(self, codec)
}
/// Returns the local address that this stream is bound to.
pub fn local_addr(&self) -> io::Result<SocketAddr> {
self.io.get_ref().local_addr()
}
/// Test whether this socket is ready to be read or not.
///
/// If the socket is *not* readable then the current task is scheduled to
/// get a notification when the socket does become readable. That is, this
/// is only suitable for calling in a `Future::poll` method and will
/// automatically handle ensuring a retry once the socket is readable again.
pub fn poll_read(&self) -> Async<()> {
self.io.poll_read()
}
/// Test whether this socket is ready to be written to or not.
///
/// If the socket is *not* writable then the current task is scheduled to
/// get a notification when the socket does become writable. That is, this
/// is only suitable for calling in a `Future::poll` method and will
/// automatically handle ensuring a retry once the socket is writable again.
pub fn poll_write(&self) -> Async<()> {
self.io.poll_write()
}
/// Sends data on the socket to the given address. On success, returns the
/// number of bytes written.
///
/// Address type can be any implementor of `ToSocketAddrs` trait. See its
/// documentation for concrete examples.
pub fn send_to(&self, buf: &[u8], target: &SocketAddr) -> io::Result<usize> {
if let Async::NotReady = self.io.poll_write() {
return Err(::would_block())
}
match self.io.get_ref().send_to(buf, target) {
Ok(n) => Ok(n),
Err(e) => {
if e.kind() == io::ErrorKind::WouldBlock {
self.io.need_write();
}
Err(e)
}
}
}
/// Creates a future that will write the entire contents of the buffer
/// `buf` provided as a datagram to this socket.
///
/// The returned future will return after data has been written to the
/// outbound socket. The future will resolve to the stream as well as the
/// buffer (for reuse if needed).
///
/// Any error which happens during writing will cause both the stream and
/// the buffer to get destroyed. Note that failure to write the entire
/// buffer is considered an error for the purposes of sending a datagram.
///
/// The `buf` parameter here only requires the `AsRef<[u8]>` trait, which
/// should be broadly applicable to accepting data which can be converted
/// to a slice. The `Window` struct is also available in this crate to
/// provide a different window into a slice if necessary.
pub fn send_dgram<T>(self, buf: T, addr: SocketAddr) -> SendDgram<T>
where T: AsRef<[u8]>,
{
SendDgram {
state: SendState::Writing {
sock: self,
addr: addr,
buf: buf,
},
}
}
/// Receives data from the socket. On success, returns the number of bytes
/// read and the address from whence the data came.
pub fn recv_from(&self, buf: &mut [u8]) -> io::Result<(usize, SocketAddr)> {
if let Async::NotReady = self.io.poll_read() {
return Err(::would_block())
}
match self.io.get_ref().recv_from(buf) {
Ok(n) => Ok(n),
Err(e) => {
if e.kind() == io::ErrorKind::WouldBlock {
self.io.need_read();
}
Err(e)
}
}
}
/// Creates a future that receive a datagram to be written to the buffer
/// provided.
///
/// The returned future will return after a datagram has been received on
/// this socket. The future will resolve to the socket, the buffer, the
/// amount of data read, and the address the data was received from.
///
/// An error during reading will cause the socket and buffer to get
/// destroyed and the socket will be returned.
///
/// The `buf` parameter here only requires the `AsMut<[u8]>` trait, which
/// should be broadly applicable to accepting data which can be converted
/// to a slice. The `Window` struct is also available in this crate to
/// provide a different window into a slice if necessary.
pub fn recv_dgram<T>(self, buf: T) -> RecvDgram<T>
where T: AsMut<[u8]>,
{
RecvDgram {
state: RecvState::Reading {
sock: self,
buf: buf,
},
}
}
/// Gets the value of the `SO_BROADCAST` option for this socket.
///
/// For more information about this option, see
/// [`set_broadcast`][link].
///
/// [link]: #method.set_broadcast
pub fn broadcast(&self) -> io::Result<bool> {
self.io.get_ref().broadcast()
}
/// Sets the value of the `SO_BROADCAST` option for this socket.
///
/// When enabled, this socket is allowed to send packets to a broadcast
/// address.
pub fn set_broadcast(&self, on: bool) -> io::Result<()> {
self.io.get_ref().set_broadcast(on)
}
/// Gets the value of the `IP_MULTICAST_LOOP` option for this socket.
///
/// For more information about this option, see
/// [`set_multicast_loop_v4`][link].
///
/// [link]: #method.set_multicast_loop_v4
pub fn multicast_loop_v4(&self) -> io::Result<bool> {
self.io.get_ref().multicast_loop_v4()
}
/// Sets the value of the `IP_MULTICAST_LOOP` option for this socket.
///
/// If enabled, multicast packets will be looped back to the local socket.
/// Note that this may not have any affect on IPv6 sockets.
pub fn set_multicast_loop_v4(&self, on: bool) -> io::Result<()> {
self.io.get_ref().set_multicast_loop_v4(on)
}
/// Gets the value of the `IP_MULTICAST_TTL` option for this socket.
///
/// For more information about this option, see
/// [`set_multicast_ttl_v4`][link].
///
/// [link]: #method.set_multicast_ttl_v4
pub fn multicast_ttl_v4(&self) -> io::Result<u32> {
self.io.get_ref().multicast_ttl_v4()
}
/// Sets the value of the `IP_MULTICAST_TTL` option for this socket.
///
/// Indicates the time-to-live value of outgoing multicast packets for
/// this socket. The default value is 1 which means that multicast packets
/// don't leave the local network unless explicitly requested.
///
/// Note that this may not have any affect on IPv6 sockets.
pub fn set_multicast_ttl_v4(&self, ttl: u32) -> io::Result<()> {
self.io.get_ref().set_multicast_ttl_v4(ttl)
}
/// Gets the value of the `IPV6_MULTICAST_LOOP` option for this socket.
///
/// For more information about this option, see
/// [`set_multicast_loop_v6`][link].
///
/// [link]: #method.set_multicast_loop_v6
pub fn multicast_loop_v6(&self) -> io::Result<bool> {
self.io.get_ref().multicast_loop_v6()
}
/// Sets the value of the `IPV6_MULTICAST_LOOP` option for this socket.
///
/// Controls whether this socket sees the multicast packets it sends itself.
/// Note that this may not have any affect on IPv4 sockets.
pub fn set_multicast_loop_v6(&self, on: bool) -> io::Result<()> {
self.io.get_ref().set_multicast_loop_v6(on)
}
/// Gets the value of the `IP_TTL` option for this socket.
///
/// For more information about this option, see [`set_ttl`][link].
///
/// [link]: #method.set_ttl
pub fn ttl(&self) -> io::Result<u32> {
self.io.get_ref().ttl()
}
/// Sets the value for the `IP_TTL` option on this socket.
///
/// This value sets the time-to-live field that is used in every packet sent
/// from this socket.
pub fn set_ttl(&self, ttl: u32) -> io::Result<()> {
self.io.get_ref().set_ttl(ttl)
}
/// Executes an operation of the `IP_ADD_MEMBERSHIP` type.
///
/// This function specifies a new multicast group for this socket to join.
/// The address must be a valid multicast address, and `interface` is the
/// address of the local interface with which the system should join the
/// multicast group. If it's equal to `INADDR_ANY` then an appropriate
/// interface is chosen by the system.
pub fn join_multicast_v4(&self,
multiaddr: &Ipv4Addr,
interface: &Ipv4Addr) -> io::Result<()> {
self.io.get_ref().join_multicast_v4(multiaddr, interface)
}
/// Executes an operation of the `IPV6_ADD_MEMBERSHIP` type.
///
/// This function specifies a new multicast group for this socket to join.
/// The address must be a valid multicast address, and `interface` is the
/// index of the interface to join/leave (or 0 to indicate any interface).
pub fn join_multicast_v6(&self,
multiaddr: &Ipv6Addr,
interface: u32) -> io::Result<()> {
self.io.get_ref().join_multicast_v6(multiaddr, interface)
}
/// Executes an operation of the `IP_DROP_MEMBERSHIP` type.
///
/// For more information about this option, see
/// [`join_multicast_v4`][link].
///
/// [link]: #method.join_multicast_v4
pub fn leave_multicast_v4(&self,
multiaddr: &Ipv4Addr,
interface: &Ipv4Addr) -> io::Result<()> {
self.io.get_ref().leave_multicast_v4(multiaddr, interface)
}
/// Executes an operation of the `IPV6_DROP_MEMBERSHIP` type.
///
/// For more information about this option, see
/// [`join_multicast_v6`][link].
///
/// [link]: #method.join_multicast_v6
pub fn leave_multicast_v6(&self,
multiaddr: &Ipv6Addr,
interface: u32) -> io::Result<()> {
self.io.get_ref().leave_multicast_v6(multiaddr, interface)
}
}
impl fmt::Debug for UdpSocket {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
self.io.get_ref().fmt(f)
}
}
/// A future used to write the entire contents of some data to a UDP socket.
///
/// This is created by the `UdpSocket::send_dgram` method.
pub struct SendDgram<T> {
state: SendState<T>,
}
enum SendState<T> {
Writing {
sock: UdpSocket,
buf: T,
addr: SocketAddr,
},
Empty,
}
fn incomplete_write(reason: &str) -> io::Error {
io::Error::new(io::ErrorKind::Other, reason)
}
impl<T> Future for SendDgram<T>
where T: AsRef<[u8]>,
{
type Item = (UdpSocket, T);
type Error = io::Error;
fn poll(&mut self) -> Poll<(UdpSocket, T), io::Error> {
match self.state {
SendState::Writing { ref sock, ref buf, ref addr } => {
let n = try_nb!(sock.send_to(buf.as_ref(), addr));
if n != buf.as_ref().len() {
return Err(incomplete_write("failed to send entire message \
in datagram"))
}
}
SendState::Empty => panic!("poll a SendDgram after it's done"),
}
match mem::replace(&mut self.state, SendState::Empty) {
SendState::Writing { sock, buf, addr: _ } => {
Ok(Async::Ready((sock, buf)))
}
SendState::Empty => panic!(),
}
}
}
/// A future used to receive a datagram from a UDP socket.
///
/// This is created by the `UdpSocket::recv_dgram` method.
pub struct RecvDgram<T> {
state: RecvState<T>,
}
enum RecvState<T> {
Reading {
sock: UdpSocket,
buf: T,
},
Empty,
}
impl<T> Future for RecvDgram<T>
where T: AsMut<[u8]>,
{
type Item = (UdpSocket, T, usize, SocketAddr);
type Error = io::Error;
fn poll(&mut self) -> Poll<Self::Item, io::Error> {
let (n, addr) = match self.state {
RecvState::Reading { ref sock, ref mut buf } => {
try_nb!(sock.recv_from(buf.as_mut()))
}
RecvState::Empty => panic!("poll a RecvDgram after it's done"),
};
match mem::replace(&mut self.state, RecvState::Empty) {
RecvState::Reading { sock, buf } => {
Ok(Async::Ready((sock, buf, n, addr)))
}
RecvState::Empty => panic!(),
}
}
}
#[cfg(all(unix, not(target_os = "fuchsia")))]
mod sys {
use std::os::unix::prelude::*;
use super::UdpSocket;
impl AsRawFd for UdpSocket {
fn as_raw_fd(&self) -> RawFd {
self.io.get_ref().as_raw_fd()
}
}
}
#[cfg(windows)]
mod sys {
// TODO: let's land these upstream with mio and then we can add them here.
//
// use std::os::windows::prelude::*;
// use super::UdpSocket;
//
// impl AsRawHandle for UdpSocket {
// fn as_raw_handle(&self) -> RawHandle {
// self.io.get_ref().as_raw_handle()
// }
// }
}