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// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////////
// Package testkeyset provides for test code methods to read or write cleartext keyset material.
package testkeyset
import (
"errors"
"github.com/google/tink/go/internal"
"github.com/google/tink/go/keyset"
tinkpb "github.com/google/tink/proto/tink_go_proto"
)
var (
// KeysetHandle creates a keyset.Handle from cleartext key material.
KeysetHandle = internal.KeysetHandle.(func(*tinkpb.Keyset) *keyset.Handle)
// KeysetMaterial returns the key material contained in a keyset.Handle.
KeysetMaterial = internal.KeysetMaterial.(func(*keyset.Handle) *tinkpb.Keyset)
errInvalidKeyset = errors.New("cleartextkeyset: invalid keyset")
errInvalidHandle = errors.New("cleartextkeyset: invalid handle")
errInvalidReader = errors.New("cleartextkeyset: invalid reader")
errInvalidWriter = errors.New("cleartextkeyset: invalid writer")
)
// NewHandle creates a new instance of NewHandle using the given keyset.
func NewHandle(ks *tinkpb.Keyset) (*keyset.Handle, error) {
if ks == nil || len(ks.Key) == 0 {
return nil, errInvalidKeyset
}
return KeysetHandle(ks), nil
}
// Read creates a keyset.Handle from a cleartext keyset obtained via r.
func Read(r keyset.Reader) (*keyset.Handle, error) {
if r == nil {
return nil, errInvalidReader
}
ks, err := r.Read()
if err != nil || ks == nil || len(ks.Key) == 0 {
return nil, errInvalidKeyset
}
return KeysetHandle(ks), nil
}
// Write exports the keyset from h to the given writer w without encrypting it.
// Storing secret key material in an unencrypted fashion is dangerous. If feasible, you should use
// func keyset.Handle.Write() instead.
func Write(h *keyset.Handle, w keyset.Writer) error {
if h == nil {
return errInvalidHandle
}
if w == nil {
return errInvalidWriter
}
return w.Write(KeysetMaterial(h))
}