| <?php | |
| # This example illustrates how member variables are wrapped. | |
| require("example.php"); | |
| # ----- Object creation ----- | |
| print "Creating some objects:\n"; | |
| $c = new Circle(10); | |
| print " Created circle\n"; | |
| $s = new Square(10); | |
| print " Created square\n"; | |
| # ----- Access a static member ----- | |
| print "\nA total of " . Shape::nshapes() . " shapes were created\n"; | |
| # ----- Member data access ----- | |
| # Set the location of the object. | |
| # Note: methods in the base class Shape are used since | |
| # x and y are defined there. | |
| $c->x = 20; | |
| $c->y = 30; | |
| $s->x = -10; | |
| $s->y = 5; | |
| print "\nHere is their current position:\n"; | |
| print " Circle = ({$c->x},{$c->y})\n"; | |
| print " Square = ({$s->x},{$s->y})\n"; | |
| # ----- Call some methods ----- | |
| # Notice how the Shape_area() and Shape_perimeter() functions really | |
| # invoke the appropriate virtual method on each object. | |
| print "\nHere are some properties of the shapes:\n"; | |
| foreach (array($c,$s) as $o) { | |
| print " ". get_class($o) . "\n"; | |
| print " area = {$o->area()}\n"; | |
| print " perimeter = {$o->perimeter()}\n"; | |
| } | |
| # ----- Delete everything ----- | |
| print "\nGuess I'll clean up now\n"; | |
| # Note: this invokes the virtual destructor | |
| $c = NULL; | |
| $s = NULL; | |
| # and don't forget the $o from the for loop above. It still refers to | |
| # the square. | |
| $o = NULL; | |
| print Shape::nshapes() . " shapes remain\n"; | |
| print "Goodbye\n"; |