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# file: runme.m
# This file illustrates the manipulation of C++ references in Octave
example
# ----- Object creation -----
printf("Creating some objects:\n");
a = example.Vector(3,4,5)
b = example.Vector(10,11,12)
printf(" Created %s\n",a.cprint());
printf(" Created %s\n",b.cprint());
# ----- Call an overloaded operator -----
# This calls the wrapper we placed around
#
# operator+(const Vector &a, const Vector &)
#
# It returns a new allocated object.
printf("Adding a+b\n");
c = example.addv(a,b);
printf(" a+b = %s\n", c.cprint());
clear c
# ----- Create a vector array -----
# Note: Using the high-level interface here
printf("Creating an array of vectors\n");
va = example.VectorArray(10)
# ----- Set some values in the array -----
# These operators copy the value of $a and $b to the vector array
va.set(0,a);
va.set(1,b);
va.set(2,example.addv(a,b))
# Get some values from the array
printf("Getting some array values\n");
for i=0:4,
printf(" va(%d) = %s\n",i,va.get(i).cprint());
end;
# Watch under resource meter to check on this
printf("Making sure we don't leak memory.\n");
for i=0:1000000-1,
c = va.get(mod(i,10));
end
# ----- Clean up -----
printf("Cleaning up\n");
clear va
clear a
clear b