| // This example illustrates the manipulation of C++ references in C#. |
| |
| using System; |
| |
| public class runme { |
| |
| public static void Main() |
| { |
| Console.WriteLine( "Creating some objects:" ); |
| Vector a = new Vector(3,4,5); |
| Vector b = new Vector(10,11,12); |
| |
| Console.WriteLine( " Created " + a.print() ); |
| Console.WriteLine( " Created " + b.print() ); |
| |
| // ----- Call an overloaded operator ----- |
| |
| // This calls the wrapper we placed around |
| // |
| // operator+(const Vector &a, const Vector &) |
| // |
| // It returns a new allocated object. |
| |
| Console.WriteLine( "Adding a+b" ); |
| Vector c = example.addv(a,b); |
| Console.WriteLine( " a+b = " + c.print() ); |
| |
| // Note: Unless we free the result, a memory leak will occur if the -noproxy commandline |
| // is used as the proxy classes define finalizers which call the Dispose() method. When |
| // -noproxy is not specified the memory management is controlled by the garbage collector. |
| // You can still call Dispose(). It will free the c++ memory immediately, but not the |
| // C# memory! You then must be careful not to call any member functions as it will |
| // use a NULL c pointer on the underlying c++ object. We set the C# object to null |
| // which will then throw a C# exception should we attempt to use it again. |
| c.Dispose(); |
| c = null; |
| |
| // ----- Create a vector array ----- |
| |
| Console.WriteLine( "Creating an array of vectors" ); |
| VectorArray va = new VectorArray(10); |
| Console.WriteLine( " va = " + va.ToString() ); |
| |
| // ----- Set some values in the array ----- |
| |
| // These operators copy the value of Vector a and Vector b to the vector array |
| va.set(0,a); |
| va.set(1,b); |
| |
| // This works, but it would cause a memory leak if -noproxy was used! |
| |
| va.set(2,example.addv(a,b)); |
| |
| |
| // Get some values from the array |
| |
| Console.WriteLine( "Getting some array values" ); |
| for (int i=0; i<5; i++) |
| Console.WriteLine( " va(" + i + ") = " + va.get(i).print() ); |
| |
| // Watch under resource meter to check on this |
| Console.WriteLine( "Making sure we don't leak memory." ); |
| for (int i=0; i<1000000; i++) |
| c = va.get(i%10); |
| |
| // ----- Clean up ----- |
| // This could be omitted. The garbage collector would then clean up for us. |
| Console.WriteLine( "Cleaning up" ); |
| va.Dispose(); |
| a.Dispose(); |
| b.Dispose(); |
| } |
| } |