| /* embed2.c some more tests for an embedded interpreter | |
| This will go a bit further as it will pass values to and from the lua code. | |
| It uses less of the SWIG code, and more of the raw lua API's | |
| What it will do is load the wrapped lib, load runme.lua and then call some functions. | |
| To make life easier, all the printf's have either [C] or [Lua] at the start | |
| so you can see where they are coming from. | |
| We will be using the luaL_dostring()/lua_dostring() function to call into lua | |
| */ | |
| /* Deal with Microsoft's attempt at deprecating C standard runtime functions */ | |
| #if !defined(SWIG_NO_CRT_SECURE_NO_DEPRECATE) && defined(_MSC_VER) && !defined(_CRT_SECURE_NO_DEPRECATE) | |
| # define _CRT_SECURE_NO_DEPRECATE | |
| #endif | |
| /* Deal with Microsoft's attempt at deprecating methods in the standard C++ library */ | |
| #if !defined(SWIG_NO_SCL_SECURE_NO_DEPRECATE) && defined(_MSC_VER) && !defined(_SCL_SECURE_NO_DEPRECATE) | |
| # define _SCL_SECURE_NO_DEPRECATE | |
| #endif | |
| #include <stdlib.h> | |
| #include <stdio.h> | |
| #include <string.h> | |
| #include <lua.h> | |
| #include <lauxlib.h> | |
| #include <lualib.h> | |
| #include <stdarg.h> | |
| #include <string.h> | |
| /* the SWIG wrapped library */ | |
| extern int luaopen_example(lua_State*L); | |
| /* This is an example of how to call the Lua function | |
| int add(int,int) | |
| it's very tedious, but gives you an idea of the issues involved. | |
| (look below for a better idea) | |
| */ | |
| int call_add(lua_State *L,int a,int b,int* res) { | |
| int top; | |
| /* ok, here we go: | |
| push a, push b, call 'add' check & return res | |
| */ | |
| top=lua_gettop(L); /* for later */ | |
| lua_getglobal(L, "add"); /* function to be called */ | |
| if (!lua_isfunction(L,-1)) { | |
| printf("[C] error: cannot find function 'add'\n"); | |
| lua_settop(L,top); | |
| return 0; | |
| } | |
| lua_pushnumber(L,a); | |
| lua_pushnumber(L,b); | |
| if (lua_pcall(L, 2, 1, 0) != 0) /* call function with 2 arguments and 1 result */ | |
| { | |
| printf("[C] error running function `add': %s\n",lua_tostring(L, -1)); | |
| lua_settop(L,top); | |
| return 0; | |
| } | |
| /* check results */ | |
| if (!lua_isnumber(L,-1)) { | |
| printf("[C] error: returned value is not a number\n"); | |
| lua_settop(L,top); | |
| return 0; | |
| } | |
| *res=(int)lua_tonumber(L,-1); | |
| lua_settop(L,top); /* reset stack */ | |
| return 1; | |
| } | |
| /* This is a varargs call function for calling from C into Lua. | |
| Original Code from Programming in Lua (PIL) by Roberto Ierusalimschy | |
| ISBN 85-903798-1-7 | |
| http://www.lua.org/pil/25.3.html | |
| This has been modified slightly to make it compile, and it's still a bit rough. | |
| But it gives the idea of how to make it work. | |
| */ | |
| int call_va (lua_State *L,const char *func, const char *sig, ...) { | |
| va_list vl; | |
| int narg, nres; /* number of arguments and results */ | |
| int top; | |
| top=lua_gettop(L); /* for later */ | |
| va_start(vl, sig); | |
| lua_getglobal(L, func); /* get function */ | |
| /* push arguments */ | |
| narg = 0; | |
| while (*sig) { /* push arguments */ | |
| switch (*sig++) { | |
| case 'd': /* double argument */ | |
| lua_pushnumber(L, va_arg(vl, double)); | |
| break; | |
| case 'i': /* int argument */ | |
| lua_pushnumber(L, va_arg(vl, int)); | |
| break; | |
| case 's': /* string argument */ | |
| lua_pushstring(L, va_arg(vl, char *)); | |
| break; | |
| case '>': | |
| goto endwhile; | |
| default: | |
| printf("invalid option (%c)\n", *(sig - 1)); | |
| goto fail; | |
| } | |
| narg++; | |
| /* do we need this?*/ | |
| /* luaL_checkstack(L, 1, "too many arguments"); */ | |
| } | |
| endwhile: | |
| /* do the call */ | |
| nres = (int)strlen(sig); /* number of expected results */ | |
| if (lua_pcall(L, narg, nres, 0) != 0) /* do the call */ | |
| { | |
| printf("error running function `%s': %s\n",func, lua_tostring(L, -1)); | |
| goto fail; | |
| } | |
| /* retrieve results */ | |
| nres = -nres; /* stack index of first result */ | |
| while (*sig) { /* get results */ | |
| switch (*sig++) { | |
| case 'd': /* double result */ | |
| if (!lua_isnumber(L, nres)) { | |
| printf("wrong result type\n"); | |
| goto fail; | |
| } | |
| *va_arg(vl, double *) = lua_tonumber(L, nres); | |
| break; | |
| case 'i': /* int result */ | |
| if (!lua_isnumber(L, nres)) { | |
| printf("wrong result type\n"); | |
| goto fail; | |
| } | |
| *va_arg(vl, int *) = (int)lua_tonumber(L, nres); | |
| break; | |
| case 's': /* string result */ | |
| if (!lua_isstring(L, nres)) { | |
| printf("wrong result type\n"); | |
| goto fail; | |
| } | |
| strcpy(va_arg(vl, char *),lua_tostring(L, nres));/* WARNING possible buffer overflow */ | |
| break; | |
| default: { | |
| printf("invalid option (%c)", *(sig - 1)); | |
| goto fail; | |
| } | |
| } | |
| nres++; | |
| } | |
| va_end(vl); | |
| lua_settop(L,top); /* reset stack */ | |
| return 1; /* ok */ | |
| fail: | |
| lua_settop(L,top); /* reset stack */ | |
| return 0; /* error */ | |
| } | |
| int main(int argc,char* argv[]) { | |
| lua_State *L; | |
| int ok; | |
| int res; | |
| char str[80]; | |
| printf("[C] Welcome to the simple embedded Lua example v2\n"); | |
| printf("[C] We are in C\n"); | |
| printf("[C] opening a Lua state & loading the libraries\n"); | |
| L=luaL_newstate(); | |
| luaopen_base(L); | |
| luaopen_string(L); | |
| luaopen_math(L); | |
| printf("[C] now loading the SWIG wrapped library\n"); | |
| luaopen_example(L); | |
| printf("[C] all looks ok\n"); | |
| printf("\n"); | |
| if (argc != 2 || argv[1] == NULL || strlen(argv[1]) == 0) { | |
| printf("[C] ERROR: no lua file given on command line\n"); | |
| exit(3); | |
| } | |
| printf("[C] let's load the file '%s'\n", argv[1]); | |
| printf("[C] any lua code in this file will be executed\n"); | |
| if (luaL_loadfile(L, argv[1]) || lua_pcall(L, 0, 0, 0)) { | |
| printf("[C] ERROR: cannot run lua file: %s",lua_tostring(L, -1)); | |
| exit(3); | |
| } | |
| printf("[C] We are now back in C, all looks ok\n"); | |
| printf("\n"); | |
| printf("[C] let's call the Lua function 'add(1,1)'\n"); | |
| printf("[C] using the C function 'call_add'\n"); | |
| ok=call_add(L,1,1,&res); | |
| printf("[C] the function returned %d with value %d\n",ok,res); | |
| printf("\n"); | |
| printf("[C] let's do this rather easier\n"); | |
| printf("[C] we will call the same Lua function using a generic C function 'call_va'\n"); | |
| ok=call_va(L,"add","ii>i",1,1,&res); | |
| printf("[C] the function returned %d with value %d\n",ok,res); | |
| printf("\n"); | |
| printf("[C] we will now use the same generic C function to call 'append(\"cat\",\"dog\")'\n"); | |
| ok=call_va(L,"append","ss>s","cat","dog",str); | |
| printf("[C] the function returned %d with value %s\n",ok,str); | |
| printf("\n"); | |
| printf("[C] we can also make some bad calls to ensure the code doesn't fail\n"); | |
| printf("[C] calling adds(1,2)\n"); | |
| ok=call_va(L,"adds","ii>i",1,2,&res); | |
| printf("[C] the function returned %d with value %d\n",ok,res); | |
| printf("[C] calling add(1,'fred')\n"); | |
| ok=call_va(L,"add","is>i",1,"fred",&res); | |
| printf("[C] the function returned %d with value %d\n",ok,res); | |
| printf("\n"); | |
| printf("[C] Note: no protection if you mess up the va-args, this is C\n"); | |
| printf("\n"); | |
| printf("[C] Finally we will call the wrapped gcd function gdc(6,9):\n"); | |
| printf("[C] This will pass the values to Lua, then call the wrapped function\n"); | |
| printf(" Which will get the values from Lua, call the C code \n"); | |
| printf(" and return the value to Lua and eventually back to C\n"); | |
| printf("[C] Certainly not the best way to do it :-)\n"); | |
| ok=call_va(L,"gcd","ii>i",6,9,&res); | |
| printf("[C] the function returned %d with value %d\n",ok,res); | |
| printf("\n"); | |
| printf("[C] all finished, closing the lua state\n"); | |
| lua_close(L); | |
| return 0; | |
| } |