| // This file illustrates the cross language polymorphism using directors. | |
| using System; | |
| // CEO class, which overrides Employee::getPosition(). | |
| class CEO : Manager { | |
| public CEO(String name) : base(name) { | |
| } | |
| public override String getPosition() { | |
| return "CEO"; | |
| } | |
| // Public method to stop the SWIG proxy base class from thinking it owns the underlying C++ memory. | |
| public void disownMemory() { | |
| swigCMemOwn = false; | |
| } | |
| } | |
| public class runme | |
| { | |
| static void Main() | |
| { | |
| // Create an instance of CEO, a class derived from the C# proxy of the | |
| // underlying C++ class. The calls to getName() and getPosition() are standard, | |
| // the call to getTitle() uses the director wrappers to call CEO.getPosition(). | |
| CEO e = new CEO("Alice"); | |
| Console.WriteLine( e.getName() + " is a " + e.getPosition() ); | |
| Console.WriteLine( "Just call her \"" + e.getTitle() + "\"" ); | |
| Console.WriteLine( "----------------------" ); | |
| // Create a new EmployeeList instance. This class does not have a C++ | |
| // director wrapper, but can be used freely with other classes that do. | |
| using (EmployeeList list = new EmployeeList()) { | |
| // EmployeeList owns its items, so we must surrender ownership of objects we add. | |
| e.disownMemory(); | |
| list.addEmployee(e); | |
| Console.WriteLine( "----------------------" ); | |
| // Now we access the first four items in list (three are C++ objects that | |
| // EmployeeList's constructor adds, the last is our CEO). The virtual | |
| // methods of all these instances are treated the same. For items 0, 1, and | |
| // 2, all methods resolve in C++. For item 3, our CEO, getTitle calls | |
| // getPosition which resolves in C#. The call to getPosition is | |
| // slightly different, however, because of the overridden getPosition() call, since | |
| // now the object reference has been "laundered" by passing through | |
| // EmployeeList as an Employee*. Previously, C# resolved the call | |
| // immediately in CEO, but now C# thinks the object is an instance of | |
| // class Employee. So the call passes through the | |
| // Employee proxy class and on to the C wrappers and C++ director, | |
| // eventually ending up back at the C# CEO implementation of getPosition(). | |
| // The call to getTitle() for item 3 runs the C++ Employee::getTitle() | |
| // method, which in turn calls getPosition(). This virtual method call | |
| // passes down through the C++ director class to the C# implementation | |
| // in CEO. All this routing takes place transparently. | |
| Console.WriteLine( "(position, title) for items 0-3:" ); | |
| Console.WriteLine( " " + list.get_item(0).getPosition() + ", \"" + list.get_item(0).getTitle() + "\"" ); | |
| Console.WriteLine( " " + list.get_item(1).getPosition() + ", \"" + list.get_item(1).getTitle() + "\"" ); | |
| Console.WriteLine( " " + list.get_item(2).getPosition() + ", \"" + list.get_item(2).getTitle() + "\"" ); | |
| Console.WriteLine( " " + list.get_item(3).getPosition() + ", \"" + list.get_item(3).getTitle() + "\"" ); | |
| Console.WriteLine( "----------------------" ); | |
| // The using statement ensures the EmployeeList.Dispose() will be called, which will delete all the Employee* | |
| // items it contains. The last item is our CEO, which gets destroyed as well. | |
| } | |
| Console.WriteLine( "----------------------" ); | |
| // All done. | |
| Console.WriteLine( "C# exit" ); | |
| } | |
| } |