public struct Rain { | |
public init() {} | |
#if BEFORE | |
public func doIt() {} | |
#endif | |
} | |
public class Snow { | |
public init() {} | |
#if BEFORE | |
public final func doIt() {} | |
#endif | |
} | |
#if AFTER | |
extension Rain { | |
public func doIt() {} | |
} | |
extension Snow { | |
public func doIt() {} | |
} | |
#endif |