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//===--- ARCMatchingSet.cpp - ARC Matching Set Builder --------------------===//
//
// This source file is part of the Swift.org open source project
//
// Copyright (c) 2014 - 2017 Apple Inc. and the Swift project authors
// Licensed under Apache License v2.0 with Runtime Library Exception
//
// See https://swift.org/LICENSE.txt for license information
// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "arc-sequence-opts"
#include "RefCountState.h"
#include "ARCMatchingSet.h"
#include "swift/Basic/BlotMapVector.h"
#include "swift/SIL/SILBuilder.h"
#include "swift/SIL/SILVisitor.h"
#include "swift/SILOptimizer/Utils/Local.h"
#include "swift/SILOptimizer/PassManager/Transforms.h"
#include "swift/SILOptimizer/Analysis/ARCAnalysis.h"
#include "swift/SILOptimizer/Analysis/AliasAnalysis.h"
#include "swift/SILOptimizer/Analysis/PostOrderAnalysis.h"
#include "swift/SILOptimizer/Analysis/RCIdentityAnalysis.h"
#include "llvm/ADT/PointerUnion.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/MapVector.h"
#include "llvm/ADT/StringSwitch.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/CommandLine.h"
using namespace swift;
//===----------------------------------------------------------------------===//
// ARC Matching Set Builder
//===----------------------------------------------------------------------===//
/// Match retains to releases and return whether or not all of the releases
/// were known safe.
Optional<MatchingSetFlags>
ARCMatchingSetBuilder::matchIncrementsToDecrements() {
MatchingSetFlags Flags = {true, true};
// For each increment in our list of new increments.
//
// FIXME: Refactor this into its own function.
for (SILInstruction *Increment : NewIncrements) {
LLVM_DEBUG(llvm::dbgs() << " Looking up state for increment: "
<< *Increment);
auto BURefCountState = BUMap.find(Increment);
assert(BURefCountState != BUMap.end() && "Catch this on debug builds.");
if (BURefCountState == BUMap.end()) {
LLVM_DEBUG(llvm::dbgs() << " FAILURE! Could not find state for "
"increment!\n");
return None;
}
LLVM_DEBUG(llvm::dbgs() << " SUCCESS! Found state for increment.\n");
// If we are not tracking a ref count inst for this increment, there is
// nothing we can pair it with implying we should skip it.
if (!(*BURefCountState)->second.isTrackingRefCountInst()) {
LLVM_DEBUG(llvm::dbgs() << " SKIPPING INCREMENT! State not tracking "
"any instruction.\n");
continue;
}
// We need to be known safe over all increments/decrements we are matching
// up to ignore insertion points.
bool BUIsKnownSafe = (*BURefCountState)->second.isKnownSafe();
LLVM_DEBUG(llvm::dbgs() << " BOTTOM UP KNOWNSAFE: "
<< (BUIsKnownSafe ? "true" : "false") << "\n");
Flags.KnownSafe &= BUIsKnownSafe;
bool BUCodeMotionSafe = (*BURefCountState)->second.isCodeMotionSafe();
LLVM_DEBUG(llvm::dbgs() << " BOTTOM UP CODEMOTIONSAFE: "
<< (BUIsKnownSafe ? "true" : "false") << "\n");
Flags.CodeMotionSafe &= BUCodeMotionSafe;
// Now that we know we have an inst, grab the decrement.
for (auto DecIter : (*BURefCountState)->second.getInstructions()) {
SILInstruction *Decrement = DecIter;
LLVM_DEBUG(llvm::dbgs() << " Decrement: " << *Decrement);
// Now grab the increment matched up with the decrement from the bottom up
// map.
// If we can't find it, bail we can't match this increment up with
// anything.
auto TDRefCountState = TDMap.find(Decrement);
if (TDRefCountState == TDMap.end()) {
LLVM_DEBUG(llvm::dbgs() << " FAILURE! Could not find state "
"for decrement.\n");
return None;
}
LLVM_DEBUG(llvm::dbgs() << " SUCCESS! Found state for "
"decrement.\n");
// Make sure the increment we are looking at is also matched to our
// decrement. Otherwise bail.
if (!(*TDRefCountState)->second.isTrackingRefCountInst() ||
!(*TDRefCountState)->second.containsInstruction(Increment)) {
LLVM_DEBUG(
llvm::dbgs() << " FAILURE! Not tracking instruction or "
"found increment that did not match.\n");
return None;
}
// Add the decrement to the decrement to move set. If we don't insert
// anything, just continue.
if (!MatchSet.Decrements.insert(Decrement)) {
LLVM_DEBUG(llvm::dbgs()
<< " SKIPPING! Already processed this decrement\n");
continue;
}
NewDecrements.push_back(Decrement);
}
}
return Flags;
}
Optional<MatchingSetFlags>
ARCMatchingSetBuilder::matchDecrementsToIncrements() {
MatchingSetFlags Flags = {true, true};
// For each increment in our list of new increments.
//
// FIXME: Refactor this into its own function.
for (SILInstruction *Decrement : NewDecrements) {
LLVM_DEBUG(llvm::dbgs() << " Looking up state for decrement: "
<< *Decrement);
auto TDRefCountState = TDMap.find(Decrement);
assert(TDRefCountState != TDMap.end() && "Catch this on debug builds.");
if (TDRefCountState == TDMap.end()) {
LLVM_DEBUG(llvm::dbgs() << " FAILURE! Could not find state for "
"increment!\n");
return None;
}
LLVM_DEBUG(llvm::dbgs() << " SUCCESS! Found state for decrement.\n");
// If we are not tracking a ref count inst for this increment, there is
// nothing we can pair it with implying we should skip it.
if (!(*TDRefCountState)->second.isTrackingRefCountInst()) {
LLVM_DEBUG(llvm::dbgs() << " SKIPPING DECREMENT! State not tracking "
"any instruction.\n");
continue;
}
// We need to be known safe over all increments/decrements we are matching
// up to ignore insertion points.
bool TDIsKnownSafe = (*TDRefCountState)->second.isKnownSafe();
LLVM_DEBUG(llvm::dbgs() << " TOP DOWN KNOWNSAFE: "
<< (TDIsKnownSafe ? "true" : "false") << "\n");
Flags.KnownSafe &= TDIsKnownSafe;
bool TDCodeMotionSafe = (*TDRefCountState)->second.isCodeMotionSafe();
LLVM_DEBUG(llvm::dbgs() << " TOP DOWN CODEMOTIONSAFE: "
<< (TDIsKnownSafe ? "true" : "false") << "\n");
Flags.CodeMotionSafe &= TDCodeMotionSafe;
// Now that we know we have an inst, grab the decrement.
for (auto IncIter : (*TDRefCountState)->second.getInstructions()) {
SILInstruction *Increment = IncIter;
LLVM_DEBUG(llvm::dbgs() << " Increment: " << *Increment);
// Now grab the increment matched up with the decrement from the bottom up
// map.
// If we can't find it, bail we can't match this increment up with
// anything.
auto BURefCountState = BUMap.find(Increment);
if (BURefCountState == BUMap.end()) {
LLVM_DEBUG(llvm::dbgs() << " FAILURE! Could not find state "
"for increment.\n");
return None;
}
LLVM_DEBUG(
llvm::dbgs() << " SUCCESS! Found state for increment.\n");
// Make sure the increment we are looking at is also matched to our
// decrement.
// Otherwise bail.
if (!(*BURefCountState)->second.isTrackingRefCountInst() ||
!(*BURefCountState)->second.containsInstruction(Decrement)) {
LLVM_DEBUG(
llvm::dbgs() << " FAILURE! Not tracking instruction or "
"found increment that did not match.\n");
return None;
}
// Add the decrement to the decrement to move set. If we don't insert
// anything, just continue.
if (!MatchSet.Increments.insert(Increment)) {
LLVM_DEBUG(llvm::dbgs()
<< " SKIPPING! Already processed this increment.\n");
continue;
}
NewIncrements.push_back(Increment);
}
}
return Flags;
}
/// Visit each retain/release that is matched up to our operand over and over
/// again until we converge by not adding any more to the set which we can move.
/// If we find a situation that we cannot handle, we bail and return false. If
/// we succeed and it is safe to move increment/releases, we return true.
bool ARCMatchingSetBuilder::matchUpIncDecSetsForPtr() {
bool KnownSafeTD = true;
bool KnownSafeBU = true;
bool CodeMotionSafeTD = true;
bool CodeMotionSafeBU = true;
while (true) {
LLVM_DEBUG(llvm::dbgs() << "Attempting to match up increments -> "
"decrements:\n");
// For each increment in our list of new increments, attempt to match them
// up with decrements and gather the insertion points of the decrements.
auto Result = matchIncrementsToDecrements();
if (!Result) {
LLVM_DEBUG(llvm::dbgs() << " FAILED TO MATCH INCREMENTS -> "
"DECREMENTS!\n");
return false;
}
if (!Result->KnownSafe) {
LLVM_DEBUG(llvm::dbgs() << " NOT KNOWN SAFE!\n");
KnownSafeTD = false;
}
if (!Result->CodeMotionSafe) {
LLVM_DEBUG(llvm::dbgs() << " NOT CODE MOTION SAFE!\n");
CodeMotionSafeTD = false;
}
NewIncrements.clear();
// If we do not have any decrements to attempt to match up with, bail.
if (NewDecrements.empty())
break;
LLVM_DEBUG(llvm::dbgs() << "Attempting to match up decrements -> "
"increments:\n");
Result = matchDecrementsToIncrements();
if (!Result) {
LLVM_DEBUG(llvm::dbgs() << " FAILED TO MATCH DECREMENTS -> "
"INCREMENTS!\n");
return false;
}
if (!Result->KnownSafe) {
LLVM_DEBUG(llvm::dbgs() << " NOT KNOWN SAFE!\n");
KnownSafeBU = false;
}
if (!Result->CodeMotionSafe) {
LLVM_DEBUG(llvm::dbgs() << " NOT CODE MOTION SAFE!\n");
CodeMotionSafeBU = false;
}
NewDecrements.clear();
// If we do not have any increment to attempt to match up with again, bail.
if (NewIncrements.empty())
break;
}
// There is no way we can get a top-down code motion but not a bottom-up, or vice
// versa.
assert(CodeMotionSafeTD == CodeMotionSafeBU && "Asymmetric code motion safety");
bool UnconditionallySafe = (KnownSafeTD && KnownSafeBU);
bool CodeMotionSafe = (CodeMotionSafeTD && CodeMotionSafeBU);
if (UnconditionallySafe || CodeMotionSafe) {
LLVM_DEBUG(llvm::dbgs() << "UNCONDITIONALLY OR CODE MOTION SAFE! "
"DELETING INSTS.\n");
} else {
LLVM_DEBUG(llvm::dbgs() << "NOT UNCONDITIONALLY SAFE AND CODE MOTION "
"BLOCKED!\n");
return false;
}
// Make sure we always have increments and decrements in the match set.
assert(MatchSet.Increments.empty() == MatchSet.Decrements.empty() &&
"Match set without increments or decrements");
// If we do not have any insertion points but we do have increments, we must
// be eliminating pairs.
if (!MatchSet.Increments.empty())
MatchedPair = true;
// Success!
LLVM_DEBUG(llvm::dbgs() << "SUCCESS! We can remove things.\n");
return true;
}