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//===--- CSStep.cpp - Constraint Solver Steps -----------------------------===//
//
// This source file is part of the Swift.org open source project
//
// Copyright (c) 2014 - 2018 Apple Inc. and the Swift project authors
// Licensed under Apache License v2.0 with Runtime Library Exception
//
// See https://swift.org/LICENSE.txt for license information
// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
//
//===----------------------------------------------------------------------===//
//
// This file implements the \c SolverStep class and its related types,
// which is used by constraint solver to do iterative solving.
//
//===----------------------------------------------------------------------===//
#include "CSStep.h"
#include "swift/AST/Types.h"
#include "swift/Sema/ConstraintSystem.h"
#include "llvm/ADT/ArrayRef.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/Support/raw_ostream.h"
using namespace llvm;
using namespace swift;
using namespace constraints;
ComponentStep::Scope::Scope(ComponentStep &component)
: CS(component.CS), Component(component) {
TypeVars = std::move(CS.TypeVariables);
for (auto *typeVar : component.TypeVars)
CS.addTypeVariable(typeVar);
auto &workList = CS.InactiveConstraints;
workList.splice(workList.end(), *component.Constraints);
SolverScope = new ConstraintSystem::SolverScope(CS);
PrevPartialScope = CS.solverState->PartialSolutionScope;
CS.solverState->PartialSolutionScope = SolverScope;
}
StepResult SplitterStep::take(bool prevFailed) {
// "split" is considered a failure if previous step failed,
// or there is a failure recorded by constraint system, or
// system can't be simplified.
if (prevFailed || CS.failedConstraint || CS.simplify())
return done(/*isSuccess=*/false);
SmallVector<std::unique_ptr<SolverStep>, 4> followup;
// Try to run "connected components" algorithm and split
// type variables and their constraints into independent
// sub-systems to solve.
computeFollowupSteps(followup);
// If there is only one step, there is no reason to
// try to merge solutions, "split" step should be considered
// done and replaced by a single component step.
if (followup.size() < 2)
return replaceWith(std::move(followup.front()));
/// Wait until all of the steps are done.
return suspend(followup);
}
StepResult SplitterStep::resume(bool prevFailed) {
// Restore the state of the constraint system to before split.
CS.CG.setOrphanedConstraints(std::move(OrphanedConstraints));
auto &workList = CS.InactiveConstraints;
for (auto &component : Components)
workList.splice(workList.end(), component);
// If we came back to this step and previous (one of the components)
// failed, it means that we can't solve this step either.
if (prevFailed)
return done(/*isSuccess=*/false);
// Otherwise let's try to merge partial solutions together
// and form a complete solution(s) for this split.
return done(mergePartialSolutions());
}
void SplitterStep::computeFollowupSteps(
SmallVectorImpl<std::unique_ptr<SolverStep>> &steps) {
// Compute next steps based on that connected components
// algorithm tells us is splittable.
auto &CG = CS.getConstraintGraph();
// Contract the edges of the constraint graph.
CG.optimize();
// Compute the connected components of the constraint graph.
auto components = CG.computeConnectedComponents(CS.getTypeVariables());
unsigned numComponents = components.size();
if (numComponents < 2) {
steps.push_back(std::make_unique<ComponentStep>(
CS, 0, &CS.InactiveConstraints, Solutions));
return;
}
if (CS.isDebugMode()) {
auto &log = getDebugLogger();
// Verify that the constraint graph is valid.
CG.verify();
log << "---Constraint graph---\n";
CG.print(CS.getTypeVariables(), log);
log << "---Connected components---\n";
CG.printConnectedComponents(CS.getTypeVariables(), log);
}
// Take the orphaned constraints, because they'll go into a component now.
OrphanedConstraints = CG.takeOrphanedConstraints();
IncludeInMergedResults.resize(numComponents, true);
Components.resize(numComponents);
PartialSolutions = std::unique_ptr<SmallVector<Solution, 4>[]>(
new SmallVector<Solution, 4>[numComponents]);
// Add components.
for (unsigned i : indices(components)) {
unsigned solutionIndex = components[i].solutionIndex;
// If there are no dependencies, build a normal component step.
if (components[i].getDependencies().empty()) {
steps.push_back(std::make_unique<ComponentStep>(
CS, solutionIndex, &Components[i], std::move(components[i]),
PartialSolutions[solutionIndex]));
continue;
}
// Note that the partial results from any dependencies of this component
// need not be included in the final merged results, because they'll
// already be part of the partial results for this component.
for (auto dependsOn : components[i].getDependencies()) {
IncludeInMergedResults[dependsOn] = false;
}
// Otherwise, build a dependent component "splitter" step, which
// handles all combinations of incoming partial solutions.
steps.push_back(std::make_unique<DependentComponentSplitterStep>(
CS, &Components[i], solutionIndex, std::move(components[i]),
llvm::makeMutableArrayRef(PartialSolutions.get(), numComponents)));
}
assert(CS.InactiveConstraints.empty() && "Missed a constraint");
}
namespace {
/// Retrieve the size of a container.
template<typename Container>
unsigned getSize(const Container &container) {
return container.size();
}
/// Retrieve the size of a container referenced by a pointer.
template<typename Container>
unsigned getSize(const Container *container) {
return container->size();
}
/// Identity getSize() for cases where we are working with a count.
unsigned getSize(unsigned size) {
return size;
}
/// Compute the next combination of indices into the given array of
/// containers.
/// \param containers Containers (each of which must have a `size()`) in
/// which the indices will be generated.
/// \param indices The current indices into the containers, which will
/// be updated to represent the next combination.
/// \returns true to indicate that \c indices contains the next combination,
/// or \c false to indicate that there are no combinations left.
template<typename Container>
bool nextCombination(ArrayRef<Container> containers,
MutableArrayRef<unsigned> indices) {
assert(containers.size() == indices.size() &&
"Indices should have been initialized to the same size with 0s");
unsigned numIndices = containers.size();
for (unsigned n = numIndices; n > 0; --n) {
++indices[n - 1];
// If we haven't run out of solutions yet, we're done.
if (indices[n - 1] < getSize(containers[n - 1]))
break;
// If we ran out of solutions at the first position, we're done.
if (n == 1) {
return false;
}
// Zero out the indices from here to the end.
for (unsigned i = n - 1; i != numIndices; ++i)
indices[i] = 0;
}
return true;
}
}
bool SplitterStep::mergePartialSolutions() const {
assert(Components.size() >= 2);
// Compute the # of partial solutions that will be merged for each
// component. Components that shouldn't be included will get a count of 1,
// an we'll skip them later.
auto numComponents = Components.size();
SmallVector<unsigned, 2> countsVec;
countsVec.reserve(numComponents);
for (unsigned idx : range(numComponents)) {
countsVec.push_back(
IncludeInMergedResults[idx] ? PartialSolutions[idx].size() : 1);
}
// Produce all combinations of partial solutions.
ArrayRef<unsigned> counts = countsVec;
SmallVector<unsigned, 2> indices(numComponents, 0);
bool anySolutions = false;
size_t solutionMemory = 0;
do {
// Create a new solver scope in which we apply all of the relevant partial
// solutions.
ConstraintSystem::SolverScope scope(CS);
for (unsigned i : range(numComponents)) {
if (!IncludeInMergedResults[i])
continue;
CS.applySolution(PartialSolutions[i][indices[i]]);
}
// This solution might be worse than the best solution found so far.
// If so, skip it.
if (!CS.worseThanBestSolution()) {
// Finalize this solution.
auto solution = CS.finalize();
solutionMemory += solution.getTotalMemory();
if (CS.isDebugMode())
getDebugLogger() << "(composed solution " << CS.CurrentScore << ")\n";
// Save this solution.
Solutions.push_back(std::move(solution));
anySolutions = true;
}
// Since merging partial solutions can go exponential, make sure we didn't
// pass the "too complex" thresholds including allocated memory and time.
if (CS.getExpressionTooComplex(solutionMemory))
return false;
} while (nextCombination(counts, indices));
return anySolutions;
}
StepResult DependentComponentSplitterStep::take(bool prevFailed) {
// "split" is considered a failure if previous step failed,
// or there is a failure recorded by constraint system, or
// system can't be simplified.
if (prevFailed || CS.getFailedConstraint() || CS.simplify())
return done(/*isSuccess=*/false);
// Figure out the sets of partial solutions that this component depends on.
SmallVector<const SmallVector<Solution, 4> *, 2> dependsOnSets;
for (auto index : Component.getDependencies()) {
dependsOnSets.push_back(&AllPartialSolutions[index]);
}
// Produce all combinations of partial solutions for the inputs.
SmallVector<std::unique_ptr<SolverStep>, 4> followup;
SmallVector<unsigned, 2> indices(Component.getDependencies().size(), 0);
auto dependsOnSetsRef = llvm::makeArrayRef(dependsOnSets);
do {
// Form the set of input partial solutions.
SmallVector<const Solution *, 2> dependsOnSolutions;
for (auto index : swift::indices(indices)) {
dependsOnSolutions.push_back(&(*dependsOnSets[index])[indices[index]]);
}
followup.push_back(
std::make_unique<ComponentStep>(CS, Index, Constraints, Component,
std::move(dependsOnSolutions),
Solutions));
} while (nextCombination(dependsOnSetsRef, indices));
/// Wait until all of the component steps are done.
return suspend(followup);
}
StepResult DependentComponentSplitterStep::resume(bool prevFailed) {
return done(/*isSuccess=*/!Solutions.empty());
}
void DependentComponentSplitterStep::print(llvm::raw_ostream &Out) {
Out << "DependentComponentSplitterStep for dependencies on [";
interleave(
Component.getDependencies(), [&](unsigned index) { Out << index; },
[&] { Out << ", "; });
Out << "]\n";
}
StepResult ComponentStep::take(bool prevFailed) {
// One of the previous components created by "split"
// failed, it means that we can't solve this component.
if ((prevFailed && DependsOnPartialSolutions.empty()) ||
CS.getExpressionTooComplex(Solutions))
return done(/*isSuccess=*/false);
// Setup active scope, only if previous component didn't fail.
setupScope();
// If there are any dependent partial solutions to compose, do so now.
if (!DependsOnPartialSolutions.empty()) {
for (auto partial : DependsOnPartialSolutions) {
CS.applySolution(*partial);
}
// Activate all of the one-way constraints.
SmallVector<Constraint *, 4> oneWayConstraints;
for (auto &constraint : CS.InactiveConstraints) {
if (constraint.isOneWayConstraint())
oneWayConstraints.push_back(&constraint);
}
for (auto constraint : oneWayConstraints) {
CS.activateConstraint(constraint);
}
// Simplify again.
if (CS.failedConstraint || CS.simplify())
return done(/*isSuccess=*/false);
}
/// Try to figure out what this step is going to be,
/// after the scope has been established.
auto *disjunction = CS.selectDisjunction();
auto bestBindings = CS.determineBestBindings();
if (bestBindings &&
(!disjunction || bestBindings->favoredOverDisjunction(disjunction))) {
// Produce a type variable step.
return suspend(
std::make_unique<TypeVariableStep>(*bestBindings, Solutions));
} else if (disjunction) {
// Produce a disjunction step.
return suspend(
std::make_unique<DisjunctionStep>(CS, disjunction, Solutions));
} else if (!CS.solverState->allowsFreeTypeVariables() &&
CS.hasFreeTypeVariables()) {
// If there are no disjunctions or type variables to bind
// we can't solve this system unless we have free type variables
// allowed in the solution.
return finalize(/*isSuccess=*/false);
}
// If we don't have any disjunction or type variable choices left, we're done
// solving. Make sure we don't have any unsolved constraints left over, using
// report_fatal_error to make sure we trap in release builds instead of
// potentially miscompiling.
if (!CS.ActiveConstraints.empty()) {
CS.print(llvm::errs());
llvm::report_fatal_error("Active constraints left over?");
}
if (!CS.solverState->allowsFreeTypeVariables()) {
if (!CS.InactiveConstraints.empty()) {
CS.print(llvm::errs());
llvm::report_fatal_error("Inactive constraints left over?");
}
if (CS.hasFreeTypeVariables()) {
CS.print(llvm::errs());
llvm::report_fatal_error("Free type variables left over?");
}
}
// If this solution is worse than the best solution we've seen so far,
// skip it.
if (CS.worseThanBestSolution())
return finalize(/*isSuccess=*/false);
// If we only have relational or member constraints and are allowing
// free type variables, save the solution.
for (auto &constraint : CS.InactiveConstraints) {
switch (constraint.getClassification()) {
case ConstraintClassification::Relational:
case ConstraintClassification::Member:
continue;
default:
return finalize(/*isSuccess=*/false);
}
}
auto solution = CS.finalize();
if (CS.isDebugMode())
getDebugLogger() << "(found solution " << getCurrentScore() << ")\n";
Solutions.push_back(std::move(solution));
return finalize(/*isSuccess=*/true);
}
StepResult ComponentStep::finalize(bool isSuccess) {
// If this was a single component, there is nothing to be done,
// because it represents the whole constraint system at some
// point of the solver path.
if (IsSingle)
return done(isSuccess);
// Rewind all modifications done to constraint system.
ComponentScope.reset();
if (CS.isDebugMode()) {
auto &log = getDebugLogger();
log << (isSuccess ? "finished" : "failed") << " component #" << Index
<< ")\n";
}
// If we came either back to this step and previous
// (either disjunction or type var) failed, it means
// that component as a whole has failed.
if (!isSuccess)
return done(/*isSuccess=*/false);
assert(!Solutions.empty() && "No Solutions?");
// For each of the partial solutions, subtract off the current score.
// It doesn't contribute.
for (auto &solution : Solutions)
solution.getFixedScore() -= OriginalScore;
// Restore the original best score.
CS.solverState->BestScore = OriginalBestScore;
// When there are multiple partial solutions for a given connected component,
// rank those solutions to pick the best ones. This limits the number of
// combinations we need to produce; in the common case, down to a single
// combination.
filterSolutions(Solutions, /*minimize=*/true);
return done(/*isSuccess=*/true);
}
void TypeVariableStep::setup() {
++CS.solverState->NumTypeVariablesBound;
if (CS.isDebugMode()) {
PrintOptions PO;
PO.PrintTypesForDebugging = true;
auto &log = getDebugLogger();
auto initialBindings = Producer.getCurrentBindings();
log << "Initial bindings: ";
interleave(
initialBindings.begin(), initialBindings.end(),
[&](const Binding &binding) {
log << TypeVar->getString(PO)
<< " := " << binding.BindingType->getString(PO);
},
[&log] { log << ", "; });
log << '\n';
}
}
bool TypeVariableStep::attempt(const TypeVariableBinding &choice) {
++CS.solverState->NumTypeVariableBindings;
if (choice.hasDefaultedProtocol())
SawFirstLiteralConstraint = true;
// Try to solve the system with typeVar := type
return choice.attempt(CS);
}
StepResult TypeVariableStep::resume(bool prevFailed) {
assert(ActiveChoice);
// If there was no failure in the sub-path it means
// that active binding has a solution.
AnySolved |= !prevFailed;
bool shouldStop = shouldStopAfter(ActiveChoice->second);
// Rewind back all of the changes made to constraint system.
ActiveChoice.reset();
if (CS.isDebugMode())
getDebugLogger() << ")\n";
// Let's check if we should stop right before
// attempting any new bindings.
if (shouldStop)
return done(/*isSuccess=*/AnySolved);
// Attempt next type variable binding.
return take(prevFailed);
}
StepResult DisjunctionStep::resume(bool prevFailed) {
// If disjunction step is re-taken and there should be
// active choice, let's see if it has be solved or not.
assert(ActiveChoice);
// If choice (sub-path) has failed, it's okay, other
// choices have to be attempted regardless, since final
// decision could be made only after attempting all
// of the choices, so let's just ignore failed ones.
if (!prevFailed) {
auto &choice = ActiveChoice->second;
auto score = getBestScore(Solutions);
if (!choice.isGenericOperator() && choice.isSymmetricOperator()) {
if (!BestNonGenericScore || score < BestNonGenericScore)
BestNonGenericScore = score;
}
AnySolved = true;
// Remember the last successfully solved choice,
// it would be useful when disjunction is exhausted.
LastSolvedChoice = {choice, *score};
}
// Rewind back the constraint system information.
ActiveChoice.reset();
if (CS.isDebugMode())
getDebugLogger() << ")\n";
// Attempt next disjunction choice (if any left).
return take(prevFailed);
}
bool DisjunctionStep::shouldSkip(const DisjunctionChoice &choice) const {
auto &ctx = CS.getASTContext();
bool attemptFixes = CS.shouldAttemptFixes();
// Enable all disabled choices in "diagnostic" mode.
if (!attemptFixes && choice.isDisabled()) {
if (CS.isDebugMode()) {
auto &log = getDebugLogger();
log << "(skipping ";
choice.print(log, &ctx.SourceMgr);
log << '\n';
}
return true;
}
// Skip unavailable overloads unless solver is in the "diagnostic" mode.
if (!attemptFixes && choice.isUnavailable())
return true;
if (ctx.TypeCheckerOpts.DisableConstraintSolverPerformanceHacks)
return false;
// Don't attempt to solve for generic operators if we already have
// a non-generic solution.
// FIXME: Less-horrible but still horrible hack to attempt to
// speed things up. Skip the generic operators if we
// already have a solution involving non-generic operators,
// but continue looking for a better non-generic operator
// solution.
if (BestNonGenericScore && choice.isGenericOperator()) {
auto &score = BestNonGenericScore->Data;
// Let's skip generic overload choices only in case if
// non-generic score indicates that there were no forced
// unwrappings of optional(s), no unavailable overload
// choices present in the solution, no fixes required,
// and there are no non-trivial function conversions.
if (score[SK_ForceUnchecked] == 0 && score[SK_Unavailable] == 0 &&
score[SK_Fix] == 0 && score[SK_FunctionConversion] == 0)
return true;
}
return false;
}
bool DisjunctionStep::shouldStopAt(const DisjunctionChoice &choice) const {
if (!LastSolvedChoice)
return false;
auto *lastChoice = LastSolvedChoice->first;
auto delta = LastSolvedChoice->second - getCurrentScore();
bool hasUnavailableOverloads = delta.Data[SK_Unavailable] > 0;
bool hasFixes = delta.Data[SK_Fix] > 0;
bool hasAsyncMismatch = delta.Data[SK_AsyncSyncMismatch] > 0;
auto isBeginningOfPartition = choice.isBeginningOfPartition();
// Attempt to short-circuit evaluation of this disjunction only
// if the disjunction choice we are comparing to did not involve:
// 1. selecting unavailable overloads
// 2. result in fixes being applied to reach a solution
// 3. selecting an overload that results in an async/sync mismatch
return !hasUnavailableOverloads && !hasFixes && !hasAsyncMismatch &&
(isBeginningOfPartition ||
shortCircuitDisjunctionAt(choice, lastChoice));
}
bool swift::isSIMDOperator(ValueDecl *value) {
if (!value)
return false;
auto func = dyn_cast<FuncDecl>(value);
if (!func)
return false;
if (!func->isOperator())
return false;
auto nominal = func->getDeclContext()->getSelfNominalTypeDecl();
if (!nominal)
return false;
if (nominal->getName().empty())
return false;
return nominal->getName().str().startswith_lower("simd");
}
bool DisjunctionStep::shortCircuitDisjunctionAt(
Constraint *currentChoice, Constraint *lastSuccessfulChoice) const {
auto &ctx = CS.getASTContext();
// Anything without a fix is better than anything with a fix.
if (currentChoice->getFix() && !lastSuccessfulChoice->getFix())
return true;
if (ctx.TypeCheckerOpts.DisableConstraintSolverPerformanceHacks)
return false;
if (auto restriction = currentChoice->getRestriction()) {
// Non-optional conversions are better than optional-to-optional
// conversions.
if (*restriction == ConversionRestrictionKind::OptionalToOptional)
return true;
// Array-to-pointer conversions are better than inout-to-pointer
// conversions.
if (auto successfulRestriction = lastSuccessfulChoice->getRestriction()) {
if (*successfulRestriction == ConversionRestrictionKind::ArrayToPointer &&
*restriction == ConversionRestrictionKind::InoutToPointer)
return true;
}
}
// Implicit conversions are better than checked casts.
if (currentChoice->getKind() == ConstraintKind::CheckedCast)
return true;
return false;
}
bool DisjunctionStep::attempt(const DisjunctionChoice &choice) {
++CS.solverState->NumDisjunctionTerms;
// If the disjunction requested us to, remember which choice we
// took for it.
if (auto *disjunctionLocator = getLocator()) {
auto index = choice.getIndex();
recordDisjunctionChoice(disjunctionLocator, index);
// Implicit unwraps of optionals are worse solutions than those
// not involving implicit unwraps.
if (!disjunctionLocator->getPath().empty()) {
auto kind = disjunctionLocator->getPath().back().getKind();
if (kind == ConstraintLocator::ImplicitlyUnwrappedDisjunctionChoice ||
kind == ConstraintLocator::DynamicLookupResult) {
assert(index == 0 || index == 1);
if (index == 1)
CS.increaseScore(SK_ForceUnchecked);
}
}
}
return choice.attempt(CS);
}