| open class Cities { |
| var x: Int |
| public init(x: Int) { self.x = x } |
| public init!(y: Int) { self.x = y } |
| open func mooloolaba(x: Cities, y: Cities?) {} |
| open func toowoomba(x: [Cities], y: [Cities]?) {} |
| open func mareeba(x: [String : Cities?], y: [String : Cities]?) {} |
| open func yandina(x: [[String : Cities]]!) {} |
| open func buderim() -> Cities? { return Cities(x: 1) } |
| open func noosa() -> [[String : Cities]?] { return [] } |
| open func maroochy(x: Int?, y: Int?) {} |
| public struct CityKind { |
| static public let Town = 1 |
| } |
| } |
| |
| public protocol ExtraCities { |
| func coolum(x: [String : [Int : [(((String))?)]]]) |
| func blibli(x: (String?, String) -> String!) |
| func currimundi(x: (Int, (Int, Int))!) |
| } |
| |
| public protocol MoreCities { |
| func setZooLocation(x: Int, y: Int, z: Int) |
| func addZooAt(_ x: Int, y: Int, z: Int) |
| } |
| |
| public func setCityProperty1(_ c : Cities, _ p : Int) {} |
| public func globalCityFunc() {} |
| public func setCityProperty2(_ c : Cities, _ p : Int, _ q: Int) {} |
| public func globalCityFunc2(_ c : Cities) {} |
| public func globalCityFunc3(_ c : Cities, _ p : Int) -> Int { return 0 } |
| public func globalCityFunc4(_ c : Cities, _ p : Int, _ q: Int) -> Int { return 0 } |
| public func globalCityFunc5() -> Int { return 0 } |
| public func globalCityPointerTaker(_ c : UnsafePointer<Cities>, _ p : Int, _ q: Int) -> Int { return 0 } |