Update ARKit and Metal for Xcode 10
diff --git a/stdlib/public/SDK/ARKit/ARKit.swift b/stdlib/public/SDK/ARKit/ARKit.swift
index 4d1b3c9..f09ab01 100644
--- a/stdlib/public/SDK/ARKit/ARKit.swift
+++ b/stdlib/public/SDK/ARKit/ARKit.swift
@@ -190,3 +190,60 @@
return Array(buffer)
}
}
+
+@available(iOS, introduced: 12.0)
+extension ARPlaneAnchor {
+ /**
+ A value describing the classification of a plane anchor.
+ */
+ public enum Classification {
+
+ public enum Status {
+
+ /** Plane classification is currently unavailable. */
+ case notAvailable
+
+ /** ARKit has not yet determined the classification of this plane. */
+ case undetermined
+
+ /** ARKit is confident the plane is not any of the known classes. */
+ case unknown
+ }
+
+ /** The classification is not any of the known classes. */
+ case none(Status)
+
+ case wall
+
+ case floor
+
+ case ceiling
+
+ case table
+
+ case seat
+ }
+
+
+ /**
+ Classification of the plane.
+ */
+ public var classification: ARPlaneAnchor.Classification {
+ switch __classification {
+ case .wall: return .wall
+ case .floor: return .floor
+ case .ceiling: return .ceiling
+ case .table: return .table
+ case .seat: return .seat
+ case .none: fallthrough
+ default:
+ switch __classificationStatus {
+ case .notAvailable: return .none(.notAvailable)
+ case .unknown: return .none(.unknown)
+ case .undetermined: fallthrough
+ case .known: fallthrough
+ default: return .none(.undetermined)
+ }
+ }
+ }
+}
diff --git a/stdlib/public/SDK/Metal/Metal.swift b/stdlib/public/SDK/Metal/Metal.swift
index 586e244..c1f24c8 100644
--- a/stdlib/public/SDK/Metal/Metal.swift
+++ b/stdlib/public/SDK/Metal/Metal.swift
@@ -156,14 +156,14 @@
public func useHeaps(_ heaps: [MTLHeap]) {
__use(heaps, count: heaps.count)
}
-
-#if os(macOS)
- @available(macOS 10.13, *)
+
+#if os(macOS) || os(iOS)
+ @available(macOS 10.13, iOS 12.0, *)
public func setViewports(_ viewports: [MTLViewport]) {
__setViewports(viewports, count: viewports.count)
}
- @available(macOS 10.13, *)
+ @available(macOS 10.13, iOS 12.0, *)
public func setScissorRects(_ scissorRects: [MTLScissorRect]) {
__setScissorRects(scissorRects, count: scissorRects.count)
}