| =========================================== |
| Control Flow Integrity Design Documentation |
| =========================================== |
| |
| This page documents the design of the :doc:`ControlFlowIntegrity` schemes |
| supported by Clang. |
| |
| Forward-Edge CFI for Virtual Calls |
| ================================== |
| |
| This scheme works by allocating, for each static type used to make a virtual |
| call, a region of read-only storage in the object file holding a bit vector |
| that maps onto to the region of storage used for those virtual tables. Each |
| set bit in the bit vector corresponds to the `address point`_ for a virtual |
| table compatible with the static type for which the bit vector is being built. |
| |
| For example, consider the following three C++ classes: |
| |
| .. code-block:: c++ |
| |
| struct A { |
| virtual void f1(); |
| virtual void f2(); |
| virtual void f3(); |
| }; |
| |
| struct B : A { |
| virtual void f1(); |
| virtual void f2(); |
| virtual void f3(); |
| }; |
| |
| struct C : A { |
| virtual void f1(); |
| virtual void f2(); |
| virtual void f3(); |
| }; |
| |
| The scheme will cause the virtual tables for A, B and C to be laid out |
| consecutively: |
| |
| .. csv-table:: Virtual Table Layout for A, B, C |
| :header: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 |
| |
| A::offset-to-top, &A::rtti, &A::f1, &A::f2, &A::f3, B::offset-to-top, &B::rtti, &B::f1, &B::f2, &B::f3, C::offset-to-top, &C::rtti, &C::f1, &C::f2, &C::f3 |
| |
| The bit vector for static types A, B and C will look like this: |
| |
| .. csv-table:: Bit Vectors for A, B, C |
| :header: Class, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 |
| |
| A, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0 |
| B, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0 |
| C, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0 |
| |
| Bit vectors are represented in the object file as byte arrays. By loading |
| from indexed offsets into the byte array and applying a mask, a program can |
| test bits from the bit set with a relatively short instruction sequence. Bit |
| vectors may overlap so long as they use different bits. For the full details, |
| see the `ByteArrayBuilder`_ class. |
| |
| In this case, assuming A is laid out at offset 0 in bit 0, B at offset 0 in |
| bit 1 and C at offset 0 in bit 2, the byte array would look like this: |
| |
| .. code-block:: c++ |
| |
| char bits[] = { 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 5, 0, 0 }; |
| |
| To emit a virtual call, the compiler will assemble code that checks that |
| the object's virtual table pointer is in-bounds and aligned and that the |
| relevant bit is set in the bit vector. |
| |
| For example on x86 a typical virtual call may look like this: |
| |
| .. code-block:: none |
| |
| ca7fbb: 48 8b 0f mov (%rdi),%rcx |
| ca7fbe: 48 8d 15 c3 42 fb 07 lea 0x7fb42c3(%rip),%rdx |
| ca7fc5: 48 89 c8 mov %rcx,%rax |
| ca7fc8: 48 29 d0 sub %rdx,%rax |
| ca7fcb: 48 c1 c0 3d rol $0x3d,%rax |
| ca7fcf: 48 3d 7f 01 00 00 cmp $0x17f,%rax |
| ca7fd5: 0f 87 36 05 00 00 ja ca8511 |
| ca7fdb: 48 8d 15 c0 0b f7 06 lea 0x6f70bc0(%rip),%rdx |
| ca7fe2: f6 04 10 10 testb $0x10,(%rax,%rdx,1) |
| ca7fe6: 0f 84 25 05 00 00 je ca8511 |
| ca7fec: ff 91 98 00 00 00 callq *0x98(%rcx) |
| [...] |
| ca8511: 0f 0b ud2 |
| |
| The compiler relies on co-operation from the linker in order to assemble |
| the bit vectors for the whole program. It currently does this using LLVM's |
| `bit sets`_ mechanism together with link-time optimization. |
| |
| .. _address point: https://mentorembedded.github.io/cxx-abi/abi.html#vtable-general |
| .. _bit sets: http://llvm.org/docs/BitSets.html |
| .. _ByteArrayBuilder: http://llvm.org/docs/doxygen/html/structllvm_1_1ByteArrayBuilder.html |
| |
| Optimizations |
| ------------- |
| |
| The scheme as described above is the fully general variant of the scheme. |
| Most of the time we are able to apply one or more of the following |
| optimizations to improve binary size or performance. |
| |
| In fact, if you try the above example with the current version of the |
| compiler, you will probably find that it will not use the described virtual |
| table layout or machine instructions. Some of the optimizations we are about |
| to introduce cause the compiler to use a different layout or a different |
| sequence of machine instructions. |
| |
| Stripping Leading/Trailing Zeros in Bit Vectors |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |
| If a bit vector contains leading or trailing zeros, we can strip them from |
| the vector. The compiler will emit code to check if the pointer is in range |
| of the region covered by ones, and perform the bit vector check using a |
| truncated version of the bit vector. For example, the bit vectors for our |
| example class hierarchy will be emitted like this: |
| |
| .. csv-table:: Bit Vectors for A, B, C |
| :header: Class, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 |
| |
| A, , , 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, , |
| B, , , , , , , , 1, , , , , , , |
| C, , , , , , , , , , , , , 1, , |
| |
| Short Inline Bit Vectors |
| ~~~~~~~~~~~~~~~~~~~~~~~~ |
| |
| If the vector is sufficiently short, we can represent it as an inline constant |
| on x86. This saves us a few instructions when reading the correct element |
| of the bit vector. |
| |
| If the bit vector fits in 32 bits, the code looks like this: |
| |
| .. code-block:: none |
| |
| dc2: 48 8b 03 mov (%rbx),%rax |
| dc5: 48 8d 15 14 1e 00 00 lea 0x1e14(%rip),%rdx |
| dcc: 48 89 c1 mov %rax,%rcx |
| dcf: 48 29 d1 sub %rdx,%rcx |
| dd2: 48 c1 c1 3d rol $0x3d,%rcx |
| dd6: 48 83 f9 03 cmp $0x3,%rcx |
| dda: 77 2f ja e0b <main+0x9b> |
| ddc: ba 09 00 00 00 mov $0x9,%edx |
| de1: 0f a3 ca bt %ecx,%edx |
| de4: 73 25 jae e0b <main+0x9b> |
| de6: 48 89 df mov %rbx,%rdi |
| de9: ff 10 callq *(%rax) |
| [...] |
| e0b: 0f 0b ud2 |
| |
| Or if the bit vector fits in 64 bits: |
| |
| .. code-block:: none |
| |
| 11a6: 48 8b 03 mov (%rbx),%rax |
| 11a9: 48 8d 15 d0 28 00 00 lea 0x28d0(%rip),%rdx |
| 11b0: 48 89 c1 mov %rax,%rcx |
| 11b3: 48 29 d1 sub %rdx,%rcx |
| 11b6: 48 c1 c1 3d rol $0x3d,%rcx |
| 11ba: 48 83 f9 2a cmp $0x2a,%rcx |
| 11be: 77 35 ja 11f5 <main+0xb5> |
| 11c0: 48 ba 09 00 00 00 00 movabs $0x40000000009,%rdx |
| 11c7: 04 00 00 |
| 11ca: 48 0f a3 ca bt %rcx,%rdx |
| 11ce: 73 25 jae 11f5 <main+0xb5> |
| 11d0: 48 89 df mov %rbx,%rdi |
| 11d3: ff 10 callq *(%rax) |
| [...] |
| 11f5: 0f 0b ud2 |
| |
| If the bit vector consists of a single bit, there is only one possible |
| virtual table, and the check can consist of a single equality comparison: |
| |
| .. code-block:: none |
| |
| 9a2: 48 8b 03 mov (%rbx),%rax |
| 9a5: 48 8d 0d a4 13 00 00 lea 0x13a4(%rip),%rcx |
| 9ac: 48 39 c8 cmp %rcx,%rax |
| 9af: 75 25 jne 9d6 <main+0x86> |
| 9b1: 48 89 df mov %rbx,%rdi |
| 9b4: ff 10 callq *(%rax) |
| [...] |
| 9d6: 0f 0b ud2 |
| |
| Virtual Table Layout |
| ~~~~~~~~~~~~~~~~~~~~ |
| |
| The compiler lays out classes of disjoint hierarchies in separate regions |
| of the object file. At worst, bit vectors in disjoint hierarchies only |
| need to cover their disjoint hierarchy. But the closer that classes in |
| sub-hierarchies are laid out to each other, the smaller the bit vectors for |
| those sub-hierarchies need to be (see "Stripping Leading/Trailing Zeros in Bit |
| Vectors" above). The `GlobalLayoutBuilder`_ class is responsible for laying |
| out the globals efficiently to minimize the sizes of the underlying bitsets. |
| |
| .. _GlobalLayoutBuilder: http://llvm.org/viewvc/llvm-project/llvm/trunk/include/llvm/Transforms/IPO/LowerBitSets.h?view=markup |
| |
| Alignment |
| ~~~~~~~~~ |
| |
| If all gaps between address points in a particular bit vector are multiples |
| of powers of 2, the compiler can compress the bit vector by strengthening |
| the alignment requirements of the virtual table pointer. For example, given |
| this class hierarchy: |
| |
| .. code-block:: c++ |
| |
| struct A { |
| virtual void f1(); |
| virtual void f2(); |
| }; |
| |
| struct B : A { |
| virtual void f1(); |
| virtual void f2(); |
| virtual void f3(); |
| virtual void f4(); |
| virtual void f5(); |
| virtual void f6(); |
| }; |
| |
| struct C : A { |
| virtual void f1(); |
| virtual void f2(); |
| }; |
| |
| The virtual tables will be laid out like this: |
| |
| .. csv-table:: Virtual Table Layout for A, B, C |
| :header: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 |
| |
| A::offset-to-top, &A::rtti, &A::f1, &A::f2, B::offset-to-top, &B::rtti, &B::f1, &B::f2, &B::f3, &B::f4, &B::f5, &B::f6, C::offset-to-top, &C::rtti, &C::f1, &C::f2 |
| |
| Notice that each address point for A is separated by 4 words. This lets us |
| emit a compressed bit vector for A that looks like this: |
| |
| .. csv-table:: |
| :header: 2, 6, 10, 14 |
| |
| 1, 1, 0, 1 |
| |
| At call sites, the compiler will strengthen the alignment requirements by |
| using a different rotate count. For example, on a 64-bit machine where the |
| address points are 4-word aligned (as in A from our example), the ``rol`` |
| instruction may look like this: |
| |
| .. code-block:: none |
| |
| dd2: 48 c1 c1 3b rol $0x3b,%rcx |
| |
| Padding to Powers of 2 |
| ~~~~~~~~~~~~~~~~~~~~~~ |
| |
| Of course, this alignment scheme works best if the address points are |
| in fact aligned correctly. To make this more likely to happen, we insert |
| padding between virtual tables that in many cases aligns address points to |
| a power of 2. Specifically, our padding aligns virtual tables to the next |
| highest power of 2 bytes; because address points for specific base classes |
| normally appear at fixed offsets within the virtual table, this normally |
| has the effect of aligning the address points as well. |
| |
| This scheme introduces tradeoffs between decreased space overhead for |
| instructions and bit vectors and increased overhead in the form of padding. We |
| therefore limit the amount of padding so that we align to no more than 128 |
| bytes. This number was found experimentally to provide a good tradeoff. |
| |
| Eliminating Bit Vector Checks for All-Ones Bit Vectors |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |
| If the bit vector is all ones, the bit vector check is redundant; we simply |
| need to check that the address is in range and well aligned. This is more |
| likely to occur if the virtual tables are padded. |
| |
| Forward-Edge CFI for Indirect Function Calls |
| ============================================ |
| |
| Sorry, no documentation yet, but see the comments at the top of |
| ``LowerBitSets::buildBitSetsFromFunctions`` in `LowerBitSets.cpp`_. |
| |
| .. _LowerBitSets.cpp: http://llvm.org/klaus/llvm/blob/master/lib/Transforms/IPO/LowerBitSets.cpp |