blob: 84f618262ace8e7c2cd2029d347bc69f9f15e549 [file] [log] [blame]
#version 310 es
uniform Buffer
{
layout(row_major) mat4 MVPRowMajor;
layout(column_major) mat4 MVPColMajor;
mat4 M;
};
layout(location = 0) in vec4 Position;
void main()
{
vec4 c0 = M * (MVPRowMajor * Position);
vec4 c1 = M * (MVPColMajor * Position);
vec4 c2 = M * (Position * MVPRowMajor);
vec4 c3 = M * (Position * MVPColMajor);
gl_Position = c0 + c1 + c2 + c3;
}