blob: d885a7847192b20cf3e9b74204f293ea9782fb3a [file] [log] [blame]
#version 450
layout(location = 0) out float FragColor;
layout(binding = 0) uniform sampler2DShadow uSampler;
layout(location = 0) in vec3 vUV;
layout(binding = 1) uniform texture2D uTex;
layout(binding = 2) uniform samplerShadow uSamp;
float Samp(vec3 uv)
{
return texture(sampler2DShadow(uTex, uSamp), uv);
}
float Samp2(vec3 uv)
{
return texture(uSampler, vUV);
}
float Samp3(texture2D uT, samplerShadow uS, vec3 uv)
{
return texture(sampler2DShadow(uT, uS), vUV);
}
float Samp4(sampler2DShadow uS, vec3 uv)
{
return texture(uS, vUV);
}
void main()
{
FragColor = texture(uSampler, vUV);
FragColor += texture(sampler2DShadow(uTex, uSamp), vUV);
FragColor += Samp(vUV);
FragColor += Samp2(vUV);
FragColor += Samp3(uTex, uSamp, vUV);
FragColor += Samp4(uSampler, vUV);
}