blob: 409317ab5682a98ed549a85d5af3a4f7780a6066 [file] [log] [blame]
#version 450
layout(binding = 0) uniform sampler2D uT;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = textureGather(uT, vec2(0.5), 3);
}