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fuchsia
/
third_party
/
spirv-cross
/
upstream/travis-windows
/
.
/
shaders-msl
/
frag
/
gather-offset.frag
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#version 450
layout
(
binding
=
0
)
uniform sampler2D uT
;
layout
(
location
=
0
)
out
vec4
FragColor
;
void
main
()
{
FragColor
=
textureGather
(
uT
,
vec2
(
0.5
),
3
);
}