#version 310 es | |
precision mediump float; | |
layout(location = 0) out vec4 FragColor; | |
struct Structy | |
{ | |
vec4 c; | |
}; | |
void foo2(out Structy f) | |
{ | |
f.c = vec4(10.0); | |
} | |
Structy foo() | |
{ | |
Structy f; | |
foo2(f); | |
return f; | |
} | |
void main() | |
{ | |
Structy s = foo(); | |
FragColor = s.c; | |
} |