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fuchsia
/
third_party
/
spirv-cross
/
upstream/travis-windows
/
.
/
shaders-msl-no-opt
/
frag
/
in_block_assign.frag
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#version 450
struct
VOUT
{
vec4 a
;
};
layout
(
location
=
0
)
in
VOUT
Clip
;
layout
(
location
=
0
)
out
vec4
FragColor
;
void
main
()
{
VOUT tmp
=
Clip
;
tmp
.
a
+=
1.0
;
FragColor
=
tmp
.
a
;
}