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fuchsia
/
third_party
/
spirv-cross
/
upstream/travis-windows
/
.
/
shaders-hlsl
/
vert
/
matrix-attribute.vert
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#version 310 es
layout
(
location
=
0
)
in
vec3 pos
;
layout
(
location
=
1
)
in
mat4 m
;
void
main
()
{
gl_Position
=
m
*
vec4
(
pos
,
1.0
);
}