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fuchsia
/
third_party
/
spirv-cross
/
upstream/travis-windows
/
.
/
shaders-hlsl
/
vert
/
instancing.vert
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#version 310 es
void
main
()
{
gl_Position
=
vec4
(
float
(
gl_VertexIndex
+
gl_InstanceIndex
));
}