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fuchsia
/
third_party
/
spirv-cross
/
upstream/travis-windows
/
.
/
shaders-hlsl
/
vert
/
clip-cull-distance.vert
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#version 450
out
float
gl_ClipDistance
[
2
];
out
float
gl_CullDistance
[
1
];
void
main
()
{
gl_Position
=
vec4
(
1.0
);
gl_ClipDistance
[
0
]
=
0.0
;
gl_ClipDistance
[
1
]
=
0.0
;
gl_CullDistance
[
0
]
=
4.0
;
}