blob: 34f65fc18e4f4885627c16df71778f1492ea8cbe [file] [log] [blame]
#version 450
out float gl_ClipDistance[2];
out float gl_CullDistance[1];
void main()
{
gl_Position = vec4(1.0);
gl_ClipDistance[0] = 0.0;
gl_ClipDistance[1] = 0.0;
gl_CullDistance[0] = 4.0;
}