blob: 0cb160402fa38bd1b9e525b7817424ce2c0a7cba [file] [log] [blame]
#version 450
layout(location = 0) in vec2 vTexCoord;
layout(binding = 0) uniform sampler2D uSampler;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = textureQueryLod(uSampler, vTexCoord).xyxy;
}