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fuchsia
/
third_party
/
spirv-cross
/
upstream/travis-windows
/
.
/
shaders-hlsl
/
frag
/
point-coord-compat.frag
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#version 310 es
precision mediump
float
;
layout
(
location
=
0
)
out
vec2
FragColor
;
void
main
()
{
FragColor
=
gl_PointCoord
;
}