blob: d60002a0f2092cc1e6660cc05f755c97f1187c6d [file] [log] [blame]
#version 450
layout(std140, binding = 4) uniform CBO
{
vec4 a;
vec4 b;
vec4 c;
vec4 d;
} cbo[2][4];
layout(std430, push_constant) uniform PushMe
{
vec4 a;
vec4 b;
vec4 c;
vec4 d;
} push;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = cbo[1][2].a;
FragColor += cbo[1][2].b;
FragColor += cbo[1][2].c;
FragColor += cbo[1][2].d;
FragColor += push.a;
FragColor += push.b;
FragColor += push.c;
FragColor += push.d;
}