blob: 625a7dab316e70d71eb974aa37bbdb045f1ebd59 [file] [log] [blame]
#version 450
in float gl_ClipDistance[2];
in float gl_CullDistance[1];
layout(location = 0) out float FragColor;
void main()
{
FragColor = gl_ClipDistance[0] + gl_CullDistance[0] + gl_ClipDistance[1];
}