#version 310 es | |
precision mediump float; | |
layout(location = 0) in vec2 value; | |
layout(location = 0) out vec4 FragColor; | |
void main() | |
{ | |
bvec2 bools1 = not(bvec2(value.x == 0.0, value.y == 0.0)); | |
bvec2 bools2 = lessThanEqual(value, vec2(1.5, 0.5)); | |
FragColor = vec4(1.0, 0.0, bools1.x ? 1.0 : 0.0, bools2.x ? 1.0 : 0.0); | |
} |