| #version 310 es |
| precision mediump float; |
| precision highp int; |
| |
| layout(binding = 0) uniform mediump sampler2D samp; |
| |
| layout(location = 0) out vec4 FragColor; |
| layout(location = 2) in vec2 vUV; |
| layout(location = 1) in vec3 vNormal; |
| |
| void main() |
| { |
| FragColor = vec4(texture(samp, vUV).xyz, 1.0); |
| FragColor = vec4(texture(samp, vUV).xz, 1.0, 4.0); |
| FragColor = vec4(texture(samp, vUV).xx, texture(samp, vUV + vec2(0.100000001490116119384765625)).yy); |
| FragColor = vec4(vNormal, 1.0); |
| FragColor = vec4(vNormal + vec3(1.7999999523162841796875), 1.0); |
| FragColor = vec4(vUV, vUV + vec2(1.7999999523162841796875)); |
| } |
| |