blob: 0ec200c7146af9fed2ab9d5b3dc7961b034d5e47 [file] [log] [blame]
#version 310 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2D uTex;
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec4 vColor;
layout(location = 1) in vec2 vTex;
vec4 sample_texture(mediump sampler2D tex, vec2 uv)
{
return texture(tex, uv);
}
void main()
{
highp vec2 param = vTex;
FragColor = vColor * sample_texture(uTex, param);
}