| #version 310 es |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| |
| layout(binding = 0, std430) readonly buffer SSBO |
| { |
| vec4 in_data[]; |
| } _23; |
| |
| layout(binding = 1, std430) writeonly buffer SSBO2 |
| { |
| vec4 out_data[]; |
| } _45; |
| |
| layout(binding = 2, std430) buffer SSBO3 |
| { |
| uint counter; |
| } _48; |
| |
| void main() |
| { |
| uint ident = gl_GlobalInvocationID.x; |
| vec4 idata = _23.in_data[ident]; |
| if (dot(idata, vec4(1.0, 5.0, 6.0, 2.0)) > 8.19999980926513671875) |
| { |
| uint _52 = atomicAdd(_48.counter, 1u); |
| _45.out_data[_52] = idata; |
| } |
| } |
| |