| #include <metal_stdlib> |
| #include <simd/simd.h> |
| |
| using namespace metal; |
| |
| struct Output |
| { |
| float2 v0; |
| float2 v1; |
| float3 v2; |
| float4 v3; |
| float v4; |
| float v5; |
| float v6; |
| }; |
| |
| struct main0_out |
| { |
| float2 Output_v0 [[user(locn0)]]; |
| float2 Output_v1 [[user(locn1)]]; |
| float3 Output_v2 [[user(locn2)]]; |
| float4 Output_v3 [[user(locn3)]]; |
| float Output_v4 [[user(locn4)]]; |
| float Output_v5 [[user(locn5)]]; |
| float Output_v6 [[user(locn6)]]; |
| float4 gl_Position [[position]]; |
| }; |
| |
| struct main0_in |
| { |
| float4 Position [[attribute(0)]]; |
| }; |
| |
| vertex main0_out main0(main0_in in [[stage_in]]) |
| { |
| main0_out out = {}; |
| Output outp = {}; |
| outp.v0 = in.Position.xy; |
| outp.v1 = in.Position.zw; |
| outp.v2 = float3(in.Position.x, in.Position.z * in.Position.y, in.Position.x); |
| outp.v3 = in.Position.xxyy; |
| outp.v4 = in.Position.w; |
| outp.v5 = in.Position.y; |
| outp.v6 = in.Position.x * in.Position.w; |
| out.gl_Position = in.Position; |
| out.Output_v0 = outp.v0; |
| out.Output_v1 = outp.v1; |
| out.Output_v2 = outp.v2; |
| out.Output_v3 = outp.v3; |
| out.Output_v4 = outp.v4; |
| out.Output_v5 = outp.v5; |
| out.Output_v6 = outp.v6; |
| return out; |
| } |
| |