#include <metal_stdlib> | |
#include <simd/simd.h> | |
using namespace metal; | |
struct main0_out | |
{ | |
float4 FragColor [[color(0)]]; | |
}; | |
struct main0_in | |
{ | |
float4 vIn [[user(locn0)]]; | |
int4 vIn1 [[user(locn1)]]; | |
}; | |
fragment main0_out main0(main0_in in [[stage_in]]) | |
{ | |
main0_out out = {}; | |
out.FragColor = -(-in.vIn); | |
int4 a = ~(~in.vIn1); | |
bool b = false; | |
b = !(!b); | |
return out; | |
} | |