blob: c33269f2bf116ab0157c1529195ba29d16376317 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(0)]];
};
struct main0_in
{
float4 vIn [[user(locn0)]];
int4 vIn1 [[user(locn1)]];
};
fragment main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
out.FragColor = -(-in.vIn);
int4 a = ~(~in.vIn1);
bool b = false;
b = !(!b);
return out;
}