| #include <metal_stdlib> |
| #include <simd/simd.h> |
| |
| using namespace metal; |
| |
| struct main0_out |
| { |
| int FragColor [[color(0)]]; |
| }; |
| |
| fragment main0_out main0() |
| { |
| main0_out out = {}; |
| out.FragColor = 16; |
| for (int i = 0; i < 25; i++) |
| { |
| out.FragColor += 10; |
| } |
| for (int i_1 = 1, j = 4; i_1 < 30; i_1++, j += 4) |
| { |
| out.FragColor += 11; |
| } |
| int k = 0; |
| for (; k < 20; k++) |
| { |
| out.FragColor += 12; |
| } |
| k += 3; |
| out.FragColor += k; |
| int l; |
| if (k == 40) |
| { |
| l = 0; |
| for (; l < 40; l++) |
| { |
| out.FragColor += 13; |
| } |
| return out; |
| } |
| else |
| { |
| l = k; |
| out.FragColor += l; |
| } |
| int2 i_2 = int2(0); |
| for (; i_2.x < 10; i_2.x += 4) |
| { |
| out.FragColor += i_2.y; |
| } |
| int o = k; |
| for (int m = k; m < 40; m++) |
| { |
| out.FragColor += m; |
| } |
| out.FragColor += o; |
| return out; |
| } |
| |