#include <metal_stdlib> | |
#include <simd/simd.h> | |
using namespace metal; | |
struct main0_out | |
{ | |
float4 FragColor [[color(0)]]; | |
float gl_FragDepth [[depth(any)]]; | |
}; | |
struct main0_in | |
{ | |
float4 vColor [[user(locn0)]]; | |
}; | |
fragment main0_out main0(main0_in in [[stage_in]], float4 gl_FragCoord [[position]]) | |
{ | |
main0_out out = {}; | |
out.FragColor = gl_FragCoord + in.vColor; | |
out.gl_FragDepth = 0.5; | |
return out; | |
} | |