#include <metal_stdlib> | |
#include <simd/simd.h> | |
using namespace metal; | |
constant float _17[5] = { 1.0, 2.0, 3.0, 4.0, 5.0 }; | |
struct main0_out | |
{ | |
float4 FragColor [[color(0)]]; | |
}; | |
fragment main0_out main0() | |
{ | |
main0_out out = {}; | |
for (int i = 0; i < 4; i++, out.FragColor += float4(_17[i])) | |
{ | |
} | |
return out; | |
} | |