blob: 87158849b6f53b076bce359929ab714ef680f474 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
constant float _17[5] = { 1.0, 2.0, 3.0, 4.0, 5.0 };
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0()
{
main0_out out = {};
for (int i = 0; i < 4; i++, out.FragColor += float4(_17[i]))
{
}
return out;
}