blob: 4be90f86b5f26e135f485207bf6c1eeed8ef9912 [file] [log] [blame]
#version 450
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec4 vInput;
layout(set = 0, binding = 0) uniform UBO
{
int cond;
int cond2;
};
void main()
{
FragColor = vec4(10.0);
switch (cond)
{
case 1:
if (cond2 < 50)
break;
else
discard;
break;
default:
FragColor = vec4(20.0);
break;
}
}