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fuchsia
/
third_party
/
spirv-cross
/
refs/tags/sdk-1.3.231.1
/
.
/
shaders-msl
/
vert
/
clip-distance-block.vert
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#version 450
layout
(
location
=
0
)
in
vec4
Position
;
out
gl_PerVertex
{
vec4 gl_Position
;
float
gl_ClipDistance
[
2
];
};
void
main
()
{
gl_Position
=
Position
;
gl_ClipDistance
[
0
]
=
Position
.
x
;
gl_ClipDistance
[
1
]
=
Position
.
y
;
}