blob: 955f2c4187271d5ef0b7a03cd2ce880e21f4ea1f [file] [log] [blame]
#version 450
layout(vertices = 4) out;
patch out P
{
layout(location = 0) float a;
layout(location = 2) float b;
};
out C
{
layout(location = 1) float a;
layout(location = 3) float b;
} c[];
void write_in_function()
{
a = 1.0;
b = 2.0;
c[gl_InvocationID].a = 3.0;
c[gl_InvocationID].b = 4.0;
gl_out[gl_InvocationID].gl_Position = vec4(1.0);
}
void main()
{
write_in_function();
}