| #pragma clang diagnostic ignored "-Wmissing-prototypes" |
| #pragma clang diagnostic ignored "-Wmissing-braces" |
| |
| #include <metal_stdlib> |
| #include <simd/simd.h> |
| |
| using namespace metal; |
| |
| template<typename T, size_t Num> |
| struct spvUnsafeArray |
| { |
| T elements[Num ? Num : 1]; |
| |
| thread T& operator [] (size_t pos) thread |
| { |
| return elements[pos]; |
| } |
| constexpr const thread T& operator [] (size_t pos) const thread |
| { |
| return elements[pos]; |
| } |
| |
| device T& operator [] (size_t pos) device |
| { |
| return elements[pos]; |
| } |
| constexpr const device T& operator [] (size_t pos) const device |
| { |
| return elements[pos]; |
| } |
| |
| constexpr const constant T& operator [] (size_t pos) const constant |
| { |
| return elements[pos]; |
| } |
| |
| threadgroup T& operator [] (size_t pos) threadgroup |
| { |
| return elements[pos]; |
| } |
| constexpr const threadgroup T& operator [] (size_t pos) const threadgroup |
| { |
| return elements[pos]; |
| } |
| }; |
| |
| struct FVertexFactoryInterpolantsVSToPS |
| { |
| float4 TangentToWorld0; |
| float4 TangentToWorld2; |
| }; |
| |
| struct FVertexFactoryInterpolantsVSToDS |
| { |
| FVertexFactoryInterpolantsVSToPS InterpolantsVSToPS; |
| }; |
| |
| struct FHitProxyVSToDS |
| { |
| FVertexFactoryInterpolantsVSToDS FactoryInterpolants; |
| float4 Position; |
| uint VertexID; |
| }; |
| |
| struct FHullShaderConstantDominantVertexData |
| { |
| float2 UV; |
| float4 Normal; |
| float3 Tangent; |
| }; |
| |
| struct FHullShaderConstantDominantEdgeData |
| { |
| float2 UV0; |
| float2 UV1; |
| float4 Normal0; |
| float4 Normal1; |
| float3 Tangent0; |
| float3 Tangent1; |
| }; |
| |
| struct FPNTessellationHSToDS |
| { |
| FHitProxyVSToDS PassSpecificData; |
| spvUnsafeArray<float4, 3> WorldPosition; |
| float3 DisplacementScale; |
| float TessellationMultiplier; |
| float WorldDisplacementMultiplier; |
| FHullShaderConstantDominantVertexData DominantVertex; |
| FHullShaderConstantDominantEdgeData DominantEdge; |
| }; |
| |
| struct type_View |
| { |
| float4x4 View_TranslatedWorldToClip; |
| float4x4 View_WorldToClip; |
| float4x4 View_ClipToWorld; |
| float4x4 View_TranslatedWorldToView; |
| float4x4 View_ViewToTranslatedWorld; |
| float4x4 View_TranslatedWorldToCameraView; |
| float4x4 View_CameraViewToTranslatedWorld; |
| float4x4 View_ViewToClip; |
| float4x4 View_ViewToClipNoAA; |
| float4x4 View_ClipToView; |
| float4x4 View_ClipToTranslatedWorld; |
| float4x4 View_SVPositionToTranslatedWorld; |
| float4x4 View_ScreenToWorld; |
| float4x4 View_ScreenToTranslatedWorld; |
| packed_float3 View_ViewForward; |
| float PrePadding_View_908; |
| packed_float3 View_ViewUp; |
| float PrePadding_View_924; |
| packed_float3 View_ViewRight; |
| float PrePadding_View_940; |
| packed_float3 View_HMDViewNoRollUp; |
| float PrePadding_View_956; |
| packed_float3 View_HMDViewNoRollRight; |
| float PrePadding_View_972; |
| float4 View_InvDeviceZToWorldZTransform; |
| float4 View_ScreenPositionScaleBias; |
| packed_float3 View_WorldCameraOrigin; |
| float PrePadding_View_1020; |
| packed_float3 View_TranslatedWorldCameraOrigin; |
| float PrePadding_View_1036; |
| packed_float3 View_WorldViewOrigin; |
| float PrePadding_View_1052; |
| packed_float3 View_PreViewTranslation; |
| float PrePadding_View_1068; |
| float4x4 View_PrevProjection; |
| float4x4 View_PrevViewProj; |
| float4x4 View_PrevViewRotationProj; |
| float4x4 View_PrevViewToClip; |
| float4x4 View_PrevClipToView; |
| float4x4 View_PrevTranslatedWorldToClip; |
| float4x4 View_PrevTranslatedWorldToView; |
| float4x4 View_PrevViewToTranslatedWorld; |
| float4x4 View_PrevTranslatedWorldToCameraView; |
| float4x4 View_PrevCameraViewToTranslatedWorld; |
| packed_float3 View_PrevWorldCameraOrigin; |
| float PrePadding_View_1724; |
| packed_float3 View_PrevWorldViewOrigin; |
| float PrePadding_View_1740; |
| packed_float3 View_PrevPreViewTranslation; |
| float PrePadding_View_1756; |
| float4x4 View_PrevInvViewProj; |
| float4x4 View_PrevScreenToTranslatedWorld; |
| float4x4 View_ClipToPrevClip; |
| float4 View_TemporalAAJitter; |
| float4 View_GlobalClippingPlane; |
| float2 View_FieldOfViewWideAngles; |
| float2 View_PrevFieldOfViewWideAngles; |
| float4 View_ViewRectMin; |
| float4 View_ViewSizeAndInvSize; |
| float4 View_BufferSizeAndInvSize; |
| float4 View_BufferBilinearUVMinMax; |
| int View_NumSceneColorMSAASamples; |
| float View_PreExposure; |
| float View_OneOverPreExposure; |
| float PrePadding_View_2076; |
| float4 View_DiffuseOverrideParameter; |
| float4 View_SpecularOverrideParameter; |
| float4 View_NormalOverrideParameter; |
| float2 View_RoughnessOverrideParameter; |
| float View_PrevFrameGameTime; |
| float View_PrevFrameRealTime; |
| float View_OutOfBoundsMask; |
| float PrePadding_View_2148; |
| float PrePadding_View_2152; |
| float PrePadding_View_2156; |
| packed_float3 View_WorldCameraMovementSinceLastFrame; |
| float View_CullingSign; |
| float View_NearPlane; |
| float View_AdaptiveTessellationFactor; |
| float View_GameTime; |
| float View_RealTime; |
| float View_DeltaTime; |
| float View_MaterialTextureMipBias; |
| float View_MaterialTextureDerivativeMultiply; |
| uint View_Random; |
| uint View_FrameNumber; |
| uint View_StateFrameIndexMod8; |
| uint View_StateFrameIndex; |
| float View_CameraCut; |
| float View_UnlitViewmodeMask; |
| float PrePadding_View_2228; |
| float PrePadding_View_2232; |
| float PrePadding_View_2236; |
| float4 View_DirectionalLightColor; |
| packed_float3 View_DirectionalLightDirection; |
| float PrePadding_View_2268; |
| float4 View_TranslucencyLightingVolumeMin[2]; |
| float4 View_TranslucencyLightingVolumeInvSize[2]; |
| float4 View_TemporalAAParams; |
| float4 View_CircleDOFParams; |
| float View_DepthOfFieldSensorWidth; |
| float View_DepthOfFieldFocalDistance; |
| float View_DepthOfFieldScale; |
| float View_DepthOfFieldFocalLength; |
| float View_DepthOfFieldFocalRegion; |
| float View_DepthOfFieldNearTransitionRegion; |
| float View_DepthOfFieldFarTransitionRegion; |
| float View_MotionBlurNormalizedToPixel; |
| float View_bSubsurfacePostprocessEnabled; |
| float View_GeneralPurposeTweak; |
| float View_DemosaicVposOffset; |
| float PrePadding_View_2412; |
| packed_float3 View_IndirectLightingColorScale; |
| float View_HDR32bppEncodingMode; |
| packed_float3 View_AtmosphericFogSunDirection; |
| float View_AtmosphericFogSunPower; |
| float View_AtmosphericFogPower; |
| float View_AtmosphericFogDensityScale; |
| float View_AtmosphericFogDensityOffset; |
| float View_AtmosphericFogGroundOffset; |
| float View_AtmosphericFogDistanceScale; |
| float View_AtmosphericFogAltitudeScale; |
| float View_AtmosphericFogHeightScaleRayleigh; |
| float View_AtmosphericFogStartDistance; |
| float View_AtmosphericFogDistanceOffset; |
| float View_AtmosphericFogSunDiscScale; |
| float View_AtmosphericFogSunDiscHalfApexAngleRadian; |
| float PrePadding_View_2492; |
| float4 View_AtmosphericFogSunDiscLuminance; |
| uint View_AtmosphericFogRenderMask; |
| uint View_AtmosphericFogInscatterAltitudeSampleNum; |
| uint PrePadding_View_2520; |
| uint PrePadding_View_2524; |
| float4 View_AtmosphericFogSunColor; |
| packed_float3 View_NormalCurvatureToRoughnessScaleBias; |
| float View_RenderingReflectionCaptureMask; |
| float4 View_AmbientCubemapTint; |
| float View_AmbientCubemapIntensity; |
| float View_SkyLightParameters; |
| float PrePadding_View_2584; |
| float PrePadding_View_2588; |
| float4 View_SkyLightColor; |
| float4 View_SkyIrradianceEnvironmentMap[7]; |
| float View_MobilePreviewMode; |
| float View_HMDEyePaddingOffset; |
| float View_ReflectionCubemapMaxMip; |
| float View_ShowDecalsMask; |
| uint View_DistanceFieldAOSpecularOcclusionMode; |
| float View_IndirectCapsuleSelfShadowingIntensity; |
| float PrePadding_View_2744; |
| float PrePadding_View_2748; |
| packed_float3 View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight; |
| int View_StereoPassIndex; |
| float4 View_GlobalVolumeCenterAndExtent[4]; |
| float4 View_GlobalVolumeWorldToUVAddAndMul[4]; |
| float View_GlobalVolumeDimension; |
| float View_GlobalVolumeTexelSize; |
| float View_MaxGlobalDistance; |
| float PrePadding_View_2908; |
| int2 View_CursorPosition; |
| float View_bCheckerboardSubsurfaceProfileRendering; |
| float PrePadding_View_2924; |
| packed_float3 View_VolumetricFogInvGridSize; |
| float PrePadding_View_2940; |
| packed_float3 View_VolumetricFogGridZParams; |
| float PrePadding_View_2956; |
| float2 View_VolumetricFogSVPosToVolumeUV; |
| float View_VolumetricFogMaxDistance; |
| float PrePadding_View_2972; |
| packed_float3 View_VolumetricLightmapWorldToUVScale; |
| float PrePadding_View_2988; |
| packed_float3 View_VolumetricLightmapWorldToUVAdd; |
| float PrePadding_View_3004; |
| packed_float3 View_VolumetricLightmapIndirectionTextureSize; |
| float View_VolumetricLightmapBrickSize; |
| packed_float3 View_VolumetricLightmapBrickTexelSize; |
| float View_StereoIPD; |
| float View_IndirectLightingCacheShowFlag; |
| float View_EyeToPixelSpreadAngle; |
| }; |
| |
| struct type_Primitive |
| { |
| float4x4 Primitive_LocalToWorld; |
| float4 Primitive_InvNonUniformScaleAndDeterminantSign; |
| float4 Primitive_ObjectWorldPositionAndRadius; |
| float4x4 Primitive_WorldToLocal; |
| float4x4 Primitive_PreviousLocalToWorld; |
| float4x4 Primitive_PreviousWorldToLocal; |
| packed_float3 Primitive_ActorWorldPosition; |
| float Primitive_UseSingleSampleShadowFromStationaryLights; |
| packed_float3 Primitive_ObjectBounds; |
| float Primitive_LpvBiasMultiplier; |
| float Primitive_DecalReceiverMask; |
| float Primitive_PerObjectGBufferData; |
| float Primitive_UseVolumetricLightmapShadowFromStationaryLights; |
| float Primitive_DrawsVelocity; |
| float4 Primitive_ObjectOrientation; |
| float4 Primitive_NonUniformScale; |
| packed_float3 Primitive_LocalObjectBoundsMin; |
| uint Primitive_LightingChannelMask; |
| packed_float3 Primitive_LocalObjectBoundsMax; |
| uint Primitive_LightmapDataIndex; |
| packed_float3 Primitive_PreSkinnedLocalBounds; |
| int Primitive_SingleCaptureIndex; |
| uint Primitive_OutputVelocity; |
| uint PrePadding_Primitive_420; |
| uint PrePadding_Primitive_424; |
| uint PrePadding_Primitive_428; |
| float4 Primitive_CustomPrimitiveData[4]; |
| }; |
| |
| constant float4 _140 = {}; |
| |
| struct main0_out |
| { |
| float3 out_var_PN_DisplacementScales; |
| float2 out_var_PN_DominantEdge; |
| float2 out_var_PN_DominantEdge1; |
| float4 out_var_PN_DominantEdge2; |
| float4 out_var_PN_DominantEdge3; |
| float3 out_var_PN_DominantEdge4; |
| float3 out_var_PN_DominantEdge5; |
| float2 out_var_PN_DominantVertex; |
| float4 out_var_PN_DominantVertex1; |
| float3 out_var_PN_DominantVertex2; |
| spvUnsafeArray<float4, 3> out_var_PN_POSITION; |
| float out_var_PN_TessellationMultiplier; |
| float out_var_PN_WorldDisplacementMultiplier; |
| float4 out_var_TEXCOORD10_centroid; |
| float4 out_var_TEXCOORD11_centroid; |
| float4 out_var_VS_To_DS_Position; |
| uint out_var_VS_To_DS_VertexID; |
| }; |
| |
| struct main0_patchOut |
| { |
| float4 out_var_PN_POSITION9; |
| }; |
| |
| struct main0_in |
| { |
| float4 in_var_TEXCOORD10_centroid [[attribute(0)]]; |
| float4 in_var_TEXCOORD11_centroid [[attribute(1)]]; |
| float4 in_var_VS_To_DS_Position [[attribute(2)]]; |
| uint in_var_VS_To_DS_VertexID [[attribute(3)]]; |
| }; |
| |
| kernel void main0(main0_in in [[stage_in]], constant type_View& View [[buffer(0)]], constant type_Primitive& Primitive [[buffer(1)]], uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device main0_patchOut* spvPatchOut [[buffer(27)]], device MTLTriangleTessellationFactorsHalf* spvTessLevel [[buffer(26)]], threadgroup main0_in* gl_in [[threadgroup(0)]]) |
| { |
| threadgroup FPNTessellationHSToDS temp_var_hullMainRetVal[3]; |
| device main0_out* gl_out = &spvOut[gl_PrimitiveID * 3]; |
| device main0_patchOut& patchOut = spvPatchOut[gl_PrimitiveID]; |
| if (gl_InvocationID < spvIndirectParams[0]) |
| gl_in[gl_InvocationID] = in; |
| threadgroup_barrier(mem_flags::mem_threadgroup); |
| if (gl_InvocationID >= 3) |
| return; |
| spvUnsafeArray<float4, 12> _142 = spvUnsafeArray<float4, 12>({ gl_in[0].in_var_TEXCOORD10_centroid, gl_in[1].in_var_TEXCOORD10_centroid, gl_in[2].in_var_TEXCOORD10_centroid, gl_in[3].in_var_TEXCOORD10_centroid, gl_in[4].in_var_TEXCOORD10_centroid, gl_in[5].in_var_TEXCOORD10_centroid, gl_in[6].in_var_TEXCOORD10_centroid, gl_in[7].in_var_TEXCOORD10_centroid, gl_in[8].in_var_TEXCOORD10_centroid, gl_in[9].in_var_TEXCOORD10_centroid, gl_in[10].in_var_TEXCOORD10_centroid, gl_in[11].in_var_TEXCOORD10_centroid }); |
| spvUnsafeArray<float4, 12> _143 = spvUnsafeArray<float4, 12>({ gl_in[0].in_var_TEXCOORD11_centroid, gl_in[1].in_var_TEXCOORD11_centroid, gl_in[2].in_var_TEXCOORD11_centroid, gl_in[3].in_var_TEXCOORD11_centroid, gl_in[4].in_var_TEXCOORD11_centroid, gl_in[5].in_var_TEXCOORD11_centroid, gl_in[6].in_var_TEXCOORD11_centroid, gl_in[7].in_var_TEXCOORD11_centroid, gl_in[8].in_var_TEXCOORD11_centroid, gl_in[9].in_var_TEXCOORD11_centroid, gl_in[10].in_var_TEXCOORD11_centroid, gl_in[11].in_var_TEXCOORD11_centroid }); |
| spvUnsafeArray<float4, 12> _192 = spvUnsafeArray<float4, 12>({ gl_in[0].in_var_VS_To_DS_Position, gl_in[1].in_var_VS_To_DS_Position, gl_in[2].in_var_VS_To_DS_Position, gl_in[3].in_var_VS_To_DS_Position, gl_in[4].in_var_VS_To_DS_Position, gl_in[5].in_var_VS_To_DS_Position, gl_in[6].in_var_VS_To_DS_Position, gl_in[7].in_var_VS_To_DS_Position, gl_in[8].in_var_VS_To_DS_Position, gl_in[9].in_var_VS_To_DS_Position, gl_in[10].in_var_VS_To_DS_Position, gl_in[11].in_var_VS_To_DS_Position }); |
| spvUnsafeArray<uint, 12> _193 = spvUnsafeArray<uint, 12>({ gl_in[0].in_var_VS_To_DS_VertexID, gl_in[1].in_var_VS_To_DS_VertexID, gl_in[2].in_var_VS_To_DS_VertexID, gl_in[3].in_var_VS_To_DS_VertexID, gl_in[4].in_var_VS_To_DS_VertexID, gl_in[5].in_var_VS_To_DS_VertexID, gl_in[6].in_var_VS_To_DS_VertexID, gl_in[7].in_var_VS_To_DS_VertexID, gl_in[8].in_var_VS_To_DS_VertexID, gl_in[9].in_var_VS_To_DS_VertexID, gl_in[10].in_var_VS_To_DS_VertexID, gl_in[11].in_var_VS_To_DS_VertexID }); |
| spvUnsafeArray<FHitProxyVSToDS, 12> _230 = spvUnsafeArray<FHitProxyVSToDS, 12>({ FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _142[0], _143[0] } }, _192[0], _193[0] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _142[1], _143[1] } }, _192[1], _193[1] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _142[2], _143[2] } }, _192[2], _193[2] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _142[3], _143[3] } }, _192[3], _193[3] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _142[4], _143[4] } }, _192[4], _193[4] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _142[5], _143[5] } }, _192[5], _193[5] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _142[6], _143[6] } }, _192[6], _193[6] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _142[7], _143[7] } }, _192[7], _193[7] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _142[8], _143[8] } }, _192[8], _193[8] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _142[9], _143[9] } }, _192[9], _193[9] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _142[10], _143[10] } }, _192[10], _193[10] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _142[11], _143[11] } }, _192[11], _193[11] } }); |
| spvUnsafeArray<FHitProxyVSToDS, 12> param_var_I; |
| param_var_I = _230; |
| float4 _247 = float4(param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, 0.0); |
| float3 _251 = Primitive.Primitive_NonUniformScale.xyz * float3x3(param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0.xyz, cross(param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0.xyz) * float3(param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.w), param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz); |
| uint _254 = (gl_InvocationID < 2u) ? (gl_InvocationID + 1u) : 0u; |
| uint _255 = 2u * gl_InvocationID; |
| uint _256 = 3u + _255; |
| uint _257 = _255 + 4u; |
| uint _264 = (_254 < 2u) ? (_254 + 1u) : 0u; |
| uint _265 = 2u * _254; |
| uint _266 = 3u + _265; |
| uint _267 = _265 + 4u; |
| float4 _279 = float4(param_var_I[9u + gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, 0.0); |
| float4 _315; |
| float4 _316; |
| float4 _317; |
| float4 _318; |
| if ((param_var_I[_266].VertexID < param_var_I[_254].VertexID) || ((param_var_I[_266].VertexID == param_var_I[_254].VertexID) && (param_var_I[_267].VertexID < param_var_I[_264].VertexID))) |
| { |
| _315 = param_var_I[_267].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0; |
| _316 = param_var_I[_267].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2; |
| _317 = param_var_I[_266].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0; |
| _318 = param_var_I[_266].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2; |
| } |
| else |
| { |
| _315 = param_var_I[_264].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0; |
| _316 = param_var_I[_264].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2; |
| _317 = param_var_I[_254].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0; |
| _318 = param_var_I[_254].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2; |
| } |
| float4 _324 = float4(_318.xyz, 0.0); |
| float4 _328 = float4(_316.xyz, 0.0); |
| float4 _336 = float4(param_var_I[_254].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, 0.0); |
| float4 _344 = float4(param_var_I[_256].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, 0.0); |
| float4 _352 = float4(param_var_I[_257].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, 0.0); |
| spvUnsafeArray<float4, 3> _402 = spvUnsafeArray<float4, 3>({ param_var_I[gl_InvocationID].Position, (((((float4(2.0) * param_var_I[gl_InvocationID].Position) + param_var_I[_254].Position) - (float4(dot(param_var_I[_254].Position - param_var_I[gl_InvocationID].Position, _247)) * _247)) * float4(0.3333333432674407958984375)) + ((((float4(2.0) * param_var_I[_256].Position) + param_var_I[_257].Position) - (float4(dot(param_var_I[_257].Position - param_var_I[_256].Position, _344)) * _344)) * float4(0.3333333432674407958984375))) * float4(0.5), (((((float4(2.0) * param_var_I[_254].Position) + param_var_I[gl_InvocationID].Position) - (float4(dot(param_var_I[gl_InvocationID].Position - param_var_I[_254].Position, _336)) * _336)) * float4(0.3333333432674407958984375)) + ((((float4(2.0) * param_var_I[_257].Position) + param_var_I[_256].Position) - (float4(dot(param_var_I[_256].Position - param_var_I[_257].Position, _352)) * _352)) * float4(0.3333333432674407958984375))) * float4(0.5) }); |
| gl_out[gl_InvocationID].out_var_TEXCOORD10_centroid = param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0; |
| gl_out[gl_InvocationID].out_var_TEXCOORD11_centroid = param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2; |
| gl_out[gl_InvocationID].out_var_VS_To_DS_Position = param_var_I[gl_InvocationID].Position; |
| gl_out[gl_InvocationID].out_var_VS_To_DS_VertexID = param_var_I[gl_InvocationID].VertexID; |
| gl_out[gl_InvocationID].out_var_PN_POSITION = _402; |
| gl_out[gl_InvocationID].out_var_PN_DisplacementScales = _251; |
| gl_out[gl_InvocationID].out_var_PN_TessellationMultiplier = 1.0; |
| gl_out[gl_InvocationID].out_var_PN_WorldDisplacementMultiplier = 1.0; |
| gl_out[gl_InvocationID].out_var_PN_DominantVertex = float2(0.0); |
| gl_out[gl_InvocationID].out_var_PN_DominantVertex1 = _279; |
| gl_out[gl_InvocationID].out_var_PN_DominantVertex2 = param_var_I[9u + gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0.xyz; |
| gl_out[gl_InvocationID].out_var_PN_DominantEdge = float2(0.0); |
| gl_out[gl_InvocationID].out_var_PN_DominantEdge1 = float2(0.0); |
| gl_out[gl_InvocationID].out_var_PN_DominantEdge2 = _324; |
| gl_out[gl_InvocationID].out_var_PN_DominantEdge3 = _328; |
| gl_out[gl_InvocationID].out_var_PN_DominantEdge4 = _317.xyz; |
| gl_out[gl_InvocationID].out_var_PN_DominantEdge5 = _315.xyz; |
| temp_var_hullMainRetVal[gl_InvocationID] = FPNTessellationHSToDS{ param_var_I[gl_InvocationID], _402, _251, 1.0, 1.0, FHullShaderConstantDominantVertexData{ float2(0.0), _279, param_var_I[9u + gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0.xyz }, FHullShaderConstantDominantEdgeData{ float2(0.0), float2(0.0), _324, _328, _317.xyz, _315.xyz } }; |
| threadgroup_barrier(mem_flags::mem_device | mem_flags::mem_threadgroup); |
| if (gl_InvocationID == 0u) |
| { |
| float4 _461 = (((((temp_var_hullMainRetVal[0u].WorldPosition[1] + temp_var_hullMainRetVal[0u].WorldPosition[2]) + temp_var_hullMainRetVal[1u].WorldPosition[1]) + temp_var_hullMainRetVal[1u].WorldPosition[2]) + temp_var_hullMainRetVal[2u].WorldPosition[1]) + temp_var_hullMainRetVal[2u].WorldPosition[2]) * float4(0.16666667163372039794921875); |
| float4 _474; |
| _474.x = 0.5 * (temp_var_hullMainRetVal[1u].TessellationMultiplier + temp_var_hullMainRetVal[2u].TessellationMultiplier); |
| _474.y = 0.5 * (temp_var_hullMainRetVal[2u].TessellationMultiplier + temp_var_hullMainRetVal[0u].TessellationMultiplier); |
| _474.z = 0.5 * (temp_var_hullMainRetVal[0u].TessellationMultiplier + temp_var_hullMainRetVal[1u].TessellationMultiplier); |
| _474.w = 0.333000004291534423828125 * ((temp_var_hullMainRetVal[0u].TessellationMultiplier + temp_var_hullMainRetVal[1u].TessellationMultiplier) + temp_var_hullMainRetVal[2u].TessellationMultiplier); |
| float4 _600; |
| for (;;) |
| { |
| float4 _500 = View.View_ViewToClip * float4(0.0); |
| float4 _505 = View.View_TranslatedWorldToClip * float4(temp_var_hullMainRetVal[0u].WorldPosition[0].xyz, 1.0); |
| float3 _506 = _505.xyz; |
| float3 _507 = _500.xyz; |
| float _509 = _505.w; |
| float _510 = _500.w; |
| float4 _527 = View.View_TranslatedWorldToClip * float4(temp_var_hullMainRetVal[1u].WorldPosition[0].xyz, 1.0); |
| float3 _528 = _527.xyz; |
| float _530 = _527.w; |
| float4 _548 = View.View_TranslatedWorldToClip * float4(temp_var_hullMainRetVal[2u].WorldPosition[0].xyz, 1.0); |
| float3 _549 = _548.xyz; |
| float _551 = _548.w; |
| if (any((((int3((_506 - _507) < float3(_509 + _510)) + (int3(2) * int3((_506 + _507) > float3((-_509) - _510)))) | (int3((_528 - _507) < float3(_530 + _510)) + (int3(2) * int3((_528 + _507) > float3((-_530) - _510))))) | (int3((_549 - _507) < float3(_551 + _510)) + (int3(2) * int3((_549 + _507) > float3((-_551) - _510))))) != int3(3))) |
| { |
| _600 = float4(0.0); |
| break; |
| } |
| float3 _569 = temp_var_hullMainRetVal[0u].WorldPosition[0].xyz - temp_var_hullMainRetVal[1u].WorldPosition[0].xyz; |
| float3 _570 = temp_var_hullMainRetVal[1u].WorldPosition[0].xyz - temp_var_hullMainRetVal[2u].WorldPosition[0].xyz; |
| float3 _571 = temp_var_hullMainRetVal[2u].WorldPosition[0].xyz - temp_var_hullMainRetVal[0u].WorldPosition[0].xyz; |
| float3 _574 = (float3(0.5) * (temp_var_hullMainRetVal[0u].WorldPosition[0].xyz + temp_var_hullMainRetVal[1u].WorldPosition[0].xyz)) - float3(View.View_TranslatedWorldCameraOrigin); |
| float3 _577 = (float3(0.5) * (temp_var_hullMainRetVal[1u].WorldPosition[0].xyz + temp_var_hullMainRetVal[2u].WorldPosition[0].xyz)) - float3(View.View_TranslatedWorldCameraOrigin); |
| float3 _580 = (float3(0.5) * (temp_var_hullMainRetVal[2u].WorldPosition[0].xyz + temp_var_hullMainRetVal[0u].WorldPosition[0].xyz)) - float3(View.View_TranslatedWorldCameraOrigin); |
| float _584 = sqrt(dot(_570, _570) / dot(_577, _577)); |
| float _588 = sqrt(dot(_571, _571) / dot(_580, _580)); |
| float _592 = sqrt(dot(_569, _569) / dot(_574, _574)); |
| float4 _593 = float4(_584, _588, _592, 1.0); |
| _593.w = 0.333000004291534423828125 * ((_584 + _588) + _592); |
| _600 = float4(View.View_AdaptiveTessellationFactor) * _593; |
| break; |
| } |
| float4 _602 = fast::clamp(_474 * _600, float4(1.0), float4(15.0)); |
| spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0u] = half(_602.x); |
| spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1u] = half(_602.y); |
| spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2u] = half(_602.z); |
| spvTessLevel[gl_PrimitiveID].insideTessellationFactor = half(_602.w); |
| patchOut.out_var_PN_POSITION9 = _461 + ((_461 - (((temp_var_hullMainRetVal[2u].WorldPosition[0] + temp_var_hullMainRetVal[1u].WorldPosition[0]) + temp_var_hullMainRetVal[0u].WorldPosition[0]) * float4(0.3333333432674407958984375))) * float4(0.5)); |
| } |
| } |
| |