blob: 8df181cdb304d192c57b728b779adbdb80142ea0 [file] [log] [blame]
#version 450
out float gl_CullDistance[2];
void main()
{
gl_CullDistance[0] = 1.0;
gl_CullDistance[1] = 3.0;
gl_Position = vec4(1.0);
}