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fuchsia
/
third_party
/
spirv-cross
/
refs/tags/sdk-1.3.224.1
/
.
/
shaders-msl-no-opt
/
vert
/
cull-distance.for-tess.vert
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#version 450
out
float
gl_CullDistance
[
2
];
void
main
()
{
gl_CullDistance
[
0
]
=
1.0
;
gl_CullDistance
[
1
]
=
3.0
;
gl_Position
=
vec4
(
1.0
);
}