blob: 1d8a50062e95a1efec125dc7b4cf60e1ec205ec1 [file] [log] [blame]
#version 450
layout(quads) in;
layout(location = 0) patch in vec4 FragColor;
layout(location = 2) in vec4 FragColors[];
void main()
{
gl_Position = vec4(1.0) + FragColor + FragColors[0] + FragColors[1] + gl_TessLevelInner[0] + gl_TessLevelOuter[gl_PrimitiveID & 1] + gl_in[0].gl_Position;
}