blob: 16b60e495addb94d0f3ecabf78687257e2e6ec8a [file] [log] [blame]
#version 450
layout(vertices = 4) out;
in gl_PerVertex
{
float gl_ClipDistance[2];
float gl_CullDistance[1];
} gl_in[];
out gl_PerVertex
{
float gl_ClipDistance[2];
float gl_CullDistance[1];
} gl_out[];
void main()
{
gl_out[gl_InvocationID].gl_ClipDistance[0] = gl_in[gl_InvocationID].gl_ClipDistance[0];
gl_out[gl_InvocationID].gl_ClipDistance[1] = gl_in[gl_InvocationID].gl_ClipDistance[1];
gl_out[gl_InvocationID].gl_CullDistance[0] = gl_in[gl_InvocationID].gl_CullDistance[0];
}